hidapi
sdl12-compat
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hidapi | sdl12-compat | |
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10 | 13 | |
1,467 | 187 | |
2.5% | 2.1% | |
7.2 | 7.7 | |
9 days ago | 3 months ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hidapi
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Trying to get raw HID working to get vim modes to trigger qmk events and layers.
On the computer, write a program (the "host" or "server") that talks over the raw HID protocol. It is open ended how you do this, but IME both the Python pyhidapi and C hidapi were simple enough to get something started. The trickiest part might be getting the program to run with the permissions to talk the raw HID protocol (at least on Linux, there was some udev rule to set up). Read the documentation for these libraries for details about how to get set up.
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Has anyone figured out a way to detect what mode you are in, in vim, using qmk?
now I'm trying to figure out what to do with the next step for building my own host. Am I supposed to put this test file in my qmk code? or run it on my computer as it's own separate program? https://github.com/libusb/hidapi/blob/master/hidtest/test.c
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A long-running C++ side project, mainly for automotive development - CAN USB (ISO-TP) transreceiver and scripts, DID Reader&Writer, ECU Simulation, Corsair iCUE replacement and a lot more for my well-being
HIDAPI
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Rangoli - open-source free cross platform software to control RK keyboards. Now you can control your rk keyboard from Linux or macos!
I did star https://github.com/libusb/hidapi too, as well as this GitHub.
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FFI and Dynamic Arrays
I used ffigen to get the bindings from hidapi.h and cleaned up quite some of the resulting output to make it Dart compatible. Quite some typedef and some minor stuff.
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Joy con input help
I figured out the problem with JoyconLib! The hidapi.dll file was broken so I replaced it with a new file from https://github.com/libusb/hidapi/releases and not it's working.
- Trying to setup on Windows 10 for Rift CV1, Stuck
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Struggling to get the SDL2 gamecube controller support to work
https://github.com/libusb/hidapi#prerequisites
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Playing Mario Theme on Joycon Rumble
Install the HID API, instructions here: https://github.com/libusb/hidapi
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[Desktop] Small tool for Logic Keyboard (Windows/macOS/Linux)
Inspired by https://askubuntu.com/questions/699138/logitech-k380-bluetooth-keyboard-make-function-keys-default and https://github.com/libusb/hidapi, it's almost re-implementation of hidapi actually, with dart:ffi calling the syscall directly.
sdl12-compat
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Released a new version of Notan, a SDL-like library made in rust
I'm just glad so many of the SDL 1.2.x-era games dynamically linked SDL so I can use sdl12-compat to stick them on top of SDL 2.x's non-modesetting fullscreening and PulseAudio support.
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US NGO Consumer Reports also reporting on C and C++ safety for product development.
Thankfully, most people don't statically link SDL 1.2, so it's possible to use sdl12compat to rebase them on top of SDL 2.x's non-modesetting fullscreening support, among other things.
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Old linux ports
There have been some efforts to keep them working: http://www.improbability.net/loki/ https://github.com/libsdl-org/sdl12-compat/
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Apple 2 Emulation (via Ports)
I've been determined to get the only system not on the device working in some way. The biggest issue to the Apple II systems not being present is that all the emulators are not written in SDL2 and the only Apple II emulator written in SDL2 (shamusworld) is far from perfect. So I tried my hand at something: What if I could wrap SDL1.2 to SDL2 against linapple? My brother showed me on github sdl12-compat https://github.com/libsdl-org/sdl12-compat. Amazingly enough, we have results. Now it's not going to be as functional this way like having RetroArch to configure things, but I have over twenty Apple II games pre-configured with controls thus far.
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Has anyone managed to run Yuppie Psycho on the Steam Deck?
You need this compatibility library and you can drop it into the "lib" folder in the game files.
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sdl-compat 1.2.52 Debuts As Initial SDL-1.2-Atop-SDL-2.0 Release
Here's the only useful link from the article: https://github.com/libsdl-org/sdl12-compat/releases/tag/release-1.2.52
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How I got the Psychonauts 1 native port to run
It looks like the multiple monitor issue was known and theoretically fixed? https://github.com/libsdl-org/sdl12-compat/issues/38
- Gaming on X11 vs XWayland
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Is Wayland ready for gaming?
Really old Linux games based on SDL1 can also work on Wayland by using the SDL1 on SDL2 wrapper in combination with a recent SDL2 build (I've been successful with Psychonauts this way, and it even solved some weird windowing problems with the game)
What are some alternatives?
JoyconLib - Joy-Con library for Unity.
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
HeadsetControl - Sidetone and Battery status for Logitech G930, G533, G633, G933 SteelSeries Arctis 7/PRO 2019 and Corsair VOID (Pro) in Linux and MacOSX
SDL - DEPRECATED: Official development moved to GitHub
Musical-Joycons - Play Music With Your Joycons!
termux-sdl - termux sdl plugin
OpenHMD - Free and Open Source API and drivers for immersive technology.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
send-my - Upload arbitrary data via Apple's Find My network.
wii-u-gc-adapter - Tool for using the Wii U GameCube Adapter on Linux
OpenCV - Open Source Computer Vision Library
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]