hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐 (by kenjinp)
stellar
🚀 Professional blueprint editor for Spaceflight Simulator (by tresabhi)
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hello-worlds | stellar | |
---|---|---|
3 | 6 | |
127 | 24 | |
- | - | |
7.5 | 8.3 | |
4 months ago | 6 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
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Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
stellar
Posts with mentions or reviews of stellar.
We have used some of these posts to build our list of alternatives
and similar projects.
- Reference images - a killer new feature in Stellar, a blueprint editing app for Spaceflight Simulator
- A quick demo of the new part rescaling feature in Stellar - a blueprint editor for Spaceflight Simulator
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This is Tribal Fox Token $ TFOX l Launch Date : March 9 Wednesday 10.00 UTC
🌐 Website : https://coming.soon
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I was silent for a while... But I'm back! (Stellar blueprint editor)
The code is available online (https://github.com/TresAbhi/Stellar/) and there have been two betas so far. I hope you hang in there while I complete this app for the community!
-
Stellar Beta 2 is now out (a blueprint editor)
Join the tech discussion on GitHub!
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Stellar Editor - Lightweight, Open Source, Fluent Blueprint Editor - Progress Update #1 (More info in comments)
Github repo
What are some alternatives?
When comparing hello-worlds and stellar you can also consider the following projects:
glitcher-web - 🎵 WAV glitcher, generate broken beats from sample loops
sendight-frontend - P2P File sharing
koestlich - user interfaces for three.js
wikipedia-graph - Graphically display the connections between different Wikipedia articles
blog-next - my blog website
jongleur - A three.js and react-three fiber animation library for building beautiful landing pages
caroumesh - A React component to display 3D models in a carousel-like fashion
Spring - A library to simplify iOS animations in Swift.
FlightAnimator - Advanced Natural Motion Animations, Simple Blocks Based Syntax
Animo - Bring life to CALayers with SpriteKit-like animation builders