hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐 (by kenjinp)
koestlich
user interfaces for three.js (by coconut-xr)
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hello-worlds | koestlich | |
---|---|---|
3 | 4 | |
127 | 300 | |
- | 1.7% | |
7.5 | 7.9 | |
4 months ago | 6 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
-
Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
-
Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
koestlich
Posts with mentions or reviews of koestlich.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-06.
- 3D UIs with three.js and Koestlich for both web and native 3D applications using Expo
- 3D UIs with threejs and Koestlich for both the web and native using Expo
- 3D UI Library for Three.js & R3F - Koestlich - Running on Quest Pro in WebXR
- open-source 3D UI Library for three.js & R3F - Koestlich
What are some alternatives?
When comparing hello-worlds and koestlich you can also consider the following projects:
glitcher-web - 🎵 WAV glitcher, generate broken beats from sample loops
toonks-game - TOONKS is a 3D Multiplayer Game where you can play a tiny tank against your friends. You can play on your browser without any installation.
wikipedia-graph - Graphically display the connections between different Wikipedia articles
caroumesh - A React component to display 3D models in a carousel-like fashion
jongleur - A three.js and react-three fiber animation library for building beautiful landing pages
stellar - 🚀 Professional blueprint editor for Spaceflight Simulator
koestlich-expo-test
portfolio - 🌏 my backpacker's 3D map with three.js
react-var-ui - React component library for variable setting and preview.