hello-worlds
Virtual javascript worlds at planetary scales for your threejs or react-three-fiber scene 👋🌐 (by kenjinp)
ProceduralTerrain_Part10
By simondevyoutube
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hello-worlds | ProceduralTerrain_Part10 | |
---|---|---|
3 | 1 | |
127 | 49 | |
- | - | |
7.5 | 0.0 | |
4 months ago | about 1 year ago | |
TypeScript | JavaScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hello-worlds
Posts with mentions or reviews of hello-worlds.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
-
Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
ProceduralTerrain_Part10
Posts with mentions or reviews of ProceduralTerrain_Part10.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-05.
-
Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
What are some alternatives?
When comparing hello-worlds and ProceduralTerrain_Part10 you can also consider the following projects:
glitcher-web - 🎵 WAV glitcher, generate broken beats from sample loops
koestlich - user interfaces for three.js
wikipedia-graph - Graphically display the connections between different Wikipedia articles
jongleur - A three.js and react-three fiber animation library for building beautiful landing pages
stellar - 🚀 Professional blueprint editor for Spaceflight Simulator
caroumesh - A React component to display 3D models in a carousel-like fashion