hauberk
Consolonia
hauberk | Consolonia | |
---|---|---|
12 | 7 | |
1,951 | 330 | |
- | - | |
7.7 | 4.7 | |
4 months ago | 1 day ago | |
Dart | C# | |
GNU General Public License v3.0 or later | MIT License |
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hauberk
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How do you make text or shapes levitate up and down?
Actions can be classes too. In fact, check out this game's actions and you'll see what I mean.
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Procedural dungeon generation
Source from the article: https://github.com/munificent/hauberk/blob/db360d9efa714efb6d937c31953ef849c7394a39/lib/src/content/dungeon.dart
- Hauberk: A web-based roguelike written in Dart
- Things I've learned building a modern TUI framework
- Let's learn D game programming development
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Any really big browser based rogue likes out there?
Take a look at hauberk: https://munificent.github.io/hauberk/
- Hauberk: A Roguelike in Dart
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Simple Dungeon Map Generation
That Bob Nyquist has a pretty cool roguelike on github called Hauberk written in Dart, amongst a number of other good related dev articles and best practices on his blog.
https://github.com/munificent/hauberk
- Rule
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How to handle monsters casting abilities?
In my roguelike, all monsters can by default walk and melee. Then each breed of monster may have one or more Move objects. A move represents a kind of special move that a monster may perform along with the logic to decide whether or not the monster wants to. (For example, a move for teleporting away only wants to be used when the monster is near death and trying to flee.)
Consolonia
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Forget MAUI; Get TUI! - C#'s best cross platform console UI toolkit ships first 2.0 alpha package (Terminal.Gui)
I'd be excited to know if there is a way of working with Consolonia to so they could make use of Terminal.Gui controls. It looks like some of the driver work originally came from Terminal.Gui (see readme in https://github.com/jinek/Consolonia/tree/main/src/Consolonia.GuiCS) so collaboration should be possible.
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Things I've learned building a modern TUI framework
You don't really need new TUI framework, when you can extend existing real GUI framework to just work in console https://github.com/jinek/Consolonia
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Modern Turbo Vision 2.0
C#? Tick.
Console? Tick.
https://github.com/jinek/Consolonia
> TUI (Text User Interface) (GUI Framework) implementation for Avalonia UI
> Supports XAML, data bindings, animation, styling and the rest from Avalonia.
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Avalonia UI framework for .NET now runs everywhere using webassembly target
Or in the console: https://github.com/jinek/Consolonia
- TUI (Text User Interface) (GUI Framework) implementation for Avalonia UI Supports XAML, data bindings, animation, styling and the rest from Avalonia
- TUI implementation for Avalonia UI Supports XAML, data bindings, animation etc.
What are some alternatives?
Ink - 🌈 React for interactive command-line apps
Stridelonia - Stride plugin which allows running Avalonia on Stride
dlangui - Cross Platform GUI for D programming language
Unilonia - Unity plugin which allows running Avalonia on Unity
dcompute - DCompute: Native execution of D on GPUs and other Accelerators
MudBlazor - Blazor Component Library based on Material design with an emphasis on ease of use. Mainly written in C# with Javascript kept to a bare minimum it empowers .NET developers to easily debug it if needed.
DIID - Do It In D. With great power comes great readability.
tmbasic - TMBASIC programming language
brogue-js - A port of Brogue to Javascript
Console Framework - Cross-platform toolkit for easy development of TUI applications.
ranger - A VIM-inspired filemanager for the console
dflat - D-Flat Text Windowing System for UNIX