builder
bypass-paywalls-chrome
builder | bypass-paywalls-chrome | |
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23 | 2,196 | |
541 | 46,753 | |
0.7% | - | |
7.1 | 4.7 | |
27 days ago | 7 months ago | |
Handlebars | JavaScript | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
builder
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Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios
We have a partnership with Hathora (https://hathora.dev/) so that our infrastructure can scale globally with high performance so we can provide the best user experience possible despite the realities of playing games over the internet. We also have some big plans around using rollback that we've covered elsewhere that we're cautiously optimistic about.
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Game Development Resources for Intermediate Developers
For multiplayer/server-less games, try Hathora
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Show HN: Building an infinitely scalable multiplayer game
I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session.
We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.
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Multiplayer hosting and scaling
Hey I'm the creator of https://hathora.dev/ which aims to provide a super simple deployment and scaling experience for session-based games. It's based on containers and can deploy any kind of game server. Check it out and see if it meets your needs!
- Hathora: Serverless cloud platform for multiplayer games
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Scalable WebSocket Architecture
At Hathora, our mission is to make it easier for developers to build, launch, and scale multiplayer games. One of the core technologies we have built is the Hathora Coordinator, which is our fully managed multi-tenant implementation of a Stateful Router.
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Ask HN: Any solo game developers here?
Hi there! I started a company this year focused on multiplayer server infrastructure. We also built a multiplayer game framework for Typescript that has gotten 400+ stars on Github in the past few months: https://github.com/hathora/hathora
Would love to connect and exchange notes about multiplayer development -- if you're interested, my email is on my profile.
- Ask HN: What stack for a multiplayer board game?
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How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
I've been working on my own realtime networking engine[0] and I think there are a few important points related to network syncing that are not mentioned in this article:
1) Bandwidth. The users internet can only handle so much network throughput, so for fast paced games (where you're sending data to each client at a rate of 20+ frames per second) it becomes important to optimize your per-frame packet size. This means using techniques like binary encoding and delta compression (only send diffs).
2) Server infrastructure. For client-server games, latency is going to be a function of server placement. If you only have a single server that is deployed in us-east and a bunch of users want to play with each other in Australia, their experience is going to suffer massively. Ideally you want a global network of servers and try to route users to their closest server.
3) TCP vs UDP. Packet loss is a very real problem, and you don't want clients to be stuck waiting for old packets to be resent to them when they already have the latest data. UDP makes a major difference in gameplay when dealing with lossy networks.
[0] https://github.com/hathora/hathora
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Do you want or plan to make a multiplayer game? What is stopping you?
I built a bunch of multiplayer games in the past and am now working on a framework to try and make it easier for others to do so: https://github.com/hathora/hathora
bypass-paywalls-chrome
- Bypass Paywalls web browser extension for Chrome and Firefox
- Bypass Paywalls repository is gone
- The existence of a new kind of magnetism has been confirmed
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Times Article
to bypass: https://github.com/iamadamdev/bypass-paywalls-chrome
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Sega of America CEO Shuji Utsumi on VF: “We are evaluating right now. Virtua Fighter doesn’t use so many tricks, special moves like in Street Fighter, it’s very realistic [...] How can we make it more dramatic? It’s something we’re working on.”
Install this extension to bypass them.
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Why does Denmark have three EU 'opt-outs' and what do they mean?
Sorry guys.. should've realized this was paywalled. I have the Bypass Paywalls plugin on my browser.
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Destiny's Controversial Quote on Rising prices/Economy
Edit: Here's a good paywall blocker I use. Mobile users in shambles
- HLN muurtje
- Bypass Paywalls Clean combines all soft paywall hacks into one neat package
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Show HN: Ladder, open source alternative to 12ft.io and 1ft.io
there is below extension for this purpose which I know of, I think there can be many more if we search for them
chrome and firefox extension for removing paywall: https://github.com/iamadamdev/bypass-paywalls-chrome
What are some alternatives?
adama-lang - A headless spreadsheet document container service.
QuillBot-Premium-Crack - Unlock: Paraphrase unlimited words, 7 Writing mode , 4 Synonyms options, 6000 Summarizer word limit, 15 Sentences processed at once, Unlimited Freeze Words and phrases (101k active users' choices)
nakama - Distributed server for social and realtime games and apps.
medium-unlimited - A browser extension to read medium.com articles for free without membership.
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
bypass-paywalls-chrome-clean
gridia
Pi-hole - A black hole for Internet advertisements
platelet - Dispatch system for emergency volunteer couriers.
uBlock - uBlock Origin - An efficient blocker for Chromium and Firefox. Fast and lean.
among-us-tutorial
stream-detector - A Firefox addon for keeping track of manifests used by various streaming protocols and downloading media files.