haste-compiler VS morte

Compare haste-compiler vs morte and see what are their differences.

haste-compiler

A GHC-based Haskell to JavaScript compiler (by valderman)

morte

A bare-bones calculus-of-constructions (by Gabriella439)
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haste-compiler morte
3 0
1,437 368
- -
0.0 0.0
over 3 years ago 12 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

haste-compiler

Posts with mentions or reviews of haste-compiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-09.

morte

Posts with mentions or reviews of morte. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning morte yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing haste-compiler and morte you can also consider the following projects:

dhall - Maintainable configuration files

Elm - Compiler for Elm, a functional language for reliable webapps.

CPL - An interpreter of Hagino's Categorical Programming Language (CPL).

fst - Haskell package for construction and running of finite state transducers.

wasm - Haskell WebAssembly Toolkit

idris - A Dependently Typed Functional Programming Language

uu-cco - Tools for the CCO (Compiler Construction) course at the UU (Utrecht University)

hyper-haskell-server - The strongly hyped Haskell interpreter.

binaryen - A Haskell to WebAssembly compiler

lambdacube-compiler - LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out: