hashes
api-guidelines
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hashes | api-guidelines | |
---|---|---|
4 | 32 | |
1,673 | 1,199 | |
3.3% | 0.8% | |
8.2 | 3.3 | |
17 days ago | about 2 months ago | |
Rust | ||
- | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hashes
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Hey Rustaceans! Got a question? Ask here (15/2023)!
If found this set of crates for other algorithms : https://github.com/RustCrypto/hashes And also found this set of crates that seem to include a lot of block cyphers : https://github.com/RustCrypto/block-ciphers Even if "des" is listed as a crate in this last link, it doesn't seem to provide the DES algorithm entirely.
- What's the crate for sha256 HMAC?
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Hey Rustaceans! Got an easy question? Ask here (8/2021)!
Then you should note that here where they're in the process of rewriting the crate (and have already removed the unsafe block you pointed out): https://github.com/RustCrypto/hashes/pull/228
api-guidelines
- Best practices for designing traits in public crates?
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Functional Options Pattern in Go and Rust
Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
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Hey Rustaceans! Got a question? Ask here (15/2023)!
The API guidelines will help you write nice APIs. Clippy will usually at least find some things, try running with -Wclippy::pedantic for a lot more messages. Also you can ask mentors for specific guidance. Hope that helps.
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Naming traits
There has been some previous discussion on this here: https://github.com/rust-lang/api-guidelines/discussions/28
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What is the proper guidance on using generics as parameters for an API
I'm currently writing an API and using the API guidelines book. On the Flexibility page, there's a section on using generics as function parameters to minimize assumptions. The issue that I'm having is that the only example it gives is std::fs::File::open. Specifically, I want to know what is the "standard" way to use generics as parameters?
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Prefixes in name and Reexports
I search up in the rust-api-guideline, but no luck finding something like this. There used to be an Organization according to this thread, but upon digging the repo commits, it was deleted by this commit. "We can reintroduce this section if we come up with a way to give firmer advice here."
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What are some good practices when writing rust?
public api of a library should follow Rust API Guidelines.
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astro-float 0.6.6 arbitrary precision floating point library update
API was made compliant with Rust API Guidelines.
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Picking Up Rust Before C With My Goals In Mind?
Finally, there's also the Little Book of Rust Books where you could look for tutorial materials or things like like Rust Design Patterns, Rust API Guidelines, and The Rust Performance Book. (See also rust-learning)
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Learning rust
Rust API Guidelines: If you're planning on building libraries or APIs in Rust, these guidelines provide recommendations for designing and presenting APIs in the language. They're written by the Rust library team, based on their experience building the Rust standard library and other crates in the ecosystem.
What are some alternatives?
OpenHashTab - 📝 File hashing and checking shell extension
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
multi-party-ecdsa - Rust implementation of {t,n}-threshold ECDSA (elliptic curve digital signature algorithm).
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
rust - Empowering everyone to build reliable and efficient software.
too-many-lists - Learn Rust by writing Entirely Too Many linked lists
codemap - A data structure for tracking source code positions, inspired by the type in rustc's libsyntax.
idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
hash - 🚀 The open-source, self-building database. From @hashintel
block-ciphers - Collection of block cipher algorithms written in pure Rust
gdnative - Rust bindings for Godot 3