harmonica VS cp

Compare harmonica vs cp and see what are their differences.

harmonica

A simple, physics-based animation library 🎼 (by charmbracelet)

cp

A pure Go physics library with no dependencies. Unofficial Chipmunk2D port. (by jakecoffman)
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harmonica cp
6 4
969 256
2.6% -
3.0 5.1
about 2 months ago 3 months ago
Go Go
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

harmonica

Posts with mentions or reviews of harmonica. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-14.

cp

Posts with mentions or reviews of cp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-05.
  • Programming or project setup techniques to make 2D physics more repeatable for a ragdoll?
    1 project | /r/godot | 22 Nov 2022
    I had a similar issue. I did not find a solution other than to use a different physics engine. I was able to do so using Chipmunk2D and C# though it was a lot of effort.
  • What 2d engine can you recommend me?
    2 projects | /r/gamedev | 5 Feb 2022
    https://chipmunk-physics.net is pretty popular, in terms of standalone physics engines
  • Any good c physics libraries?
    1 project | /r/C_Programming | 13 Jun 2021
    Yes there is. I use that in my game. http://chipmunk-physics.net
  • Using the Go port of Chipmunk2d in a tile based game
    5 projects | /r/ebiten | 30 Mar 2021
    Hey there! I've been working on a 2d platformer game and wanted to share some helpful stuff I learned when working with the Go native Chipmunk2d library. I use this library for collision detection and physics. There is an example in the ebiten repository which is helpful for seeing it used within the context of ebiten. That along with the player example in the cp-examples repo will help give you an idea of how it might be used in a 2d platformer. I suggest pulling the cp-examples repo down and running them locally - then you can see how they work by running them with go run player/player.go

What are some alternatives?

When comparing harmonica and cp you can also consider the following projects:

bubbletea - A powerful little TUI framework 🏗

moac - Generate passwords and analyze their strength given physical limits to computation

bubbles - TUI components for Bubble Tea 🫧

cp-ebiten - example physics in ebiten using chipmink port

roulette - :slot_machine: Making life decisions easier

Ebiten - Ebitengine - A dead simple 2D game engine for Go

wishlist - The SSH directory ✨

cp-examples - Chipmunk2D examples ported to Go

charm - The Charm Tool and Library 🌟

blog - gamedev blog

gmud - SSH MUD Client, still WIP.

verse - A physics model