harfbuzz VS stb

Compare harfbuzz vs stb and see what are their differences.

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harfbuzz stb
33 164
3,592 25,071
1.5% -
9.8 6.7
2 days ago 15 days ago
C++ C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

harfbuzz

Posts with mentions or reviews of harfbuzz. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-20.
  • HarfBuzz: Text Shaping Engine
    1 project | news.ycombinator.com | 17 Apr 2024
  • Rive Renderer – now open source and available on all platforms
    7 projects | news.ycombinator.com | 20 Mar 2024
  • Libsodium: A modern, portable, easy to use crypto library
    9 projects | news.ycombinator.com | 14 Sep 2023
    For C/C++ projects that use meson as the build system, there is an excellent way to manage dependencies:

    https://mesonbuild.com/Wrapdb-projects.html

    https://mesonbuild.com/Wrap-dependency-system-manual.html

    meson will download and build the libraries automatically and give you a variable which you pass as a regular dependency into the built target:

    https://github.com/qemu/qemu/tree/005ad32358f12fe9313a4a0191...

    https://github.com/harfbuzz/harfbuzz/tree/main/subprojects

    https://github.com/harfbuzz/harfbuzz/blob/37457412b3212463c5...

    Or, if you're using proper operating systems, they're managed by the usual package manager, just like everything else.

  • The Web Assembly Shaper
    1 project | /r/hypeurls | 9 Jul 2023
    2 projects | news.ycombinator.com | 9 Jul 2023
  • Text Rendering Hates You
    5 projects | news.ycombinator.com | 26 Jun 2023
    If you sympathize with the travails of people working on text rendering in applications, please consider supporting (among other projects):

    1. The LibreOffice project (libreoffice.org), the free office application suite. This is where the rubber hits the road and developers deal with the extreme complexities of everything regarding text - shaping, styling, multi-object interaction, multi-language, you name it. And - they/we absolutely need donations to manage a project with > 200 million users: https://www.libreoffice.org/donate

    2. harfbuzz (https://harfbuzz.github.io), and specifically Behdad Esfahood the main contributor. Although, TBH, I've not quite figured out whether you can donate to that or to him. At least star the project on GitHub I guess.

  • ImGui or text rendering libraries
    7 projects | /r/C_Programming | 6 Apr 2023
    As for text, it depends very heavily on what exactly you need. Simple ASCII text and bitmap fonts? Just do it yourself or get a .bdf parser. Simple Latin/Cyrillic-like writing with ok-looking vector fonts (ttfs)? stb_truetype has all you need. Font hinting, subpixel rendering? You use freetype. More complex writing like Arabic? You will have to do shaping as well, say with HarfBuzz. Need right-to-left or unidirectional text? Hypenation? Go for platform APIs if you can (DirectWrite om Windows, CoreText on Mac).
  • QuestPDF: Modern .NET library for PDF document generation
    14 projects | news.ycombinator.com | 18 Jan 2023
    Gold standard? Even though serious bugs are not fixed [1] because "the code is too fragile to touch at this point"? Looks like Android uses HarfBuzz, if so it can't be that bad.

    [1] https://github.com/harfbuzz/harfbuzz/issues/2814

  • A Programmable Markup Language for Typesetting [pdf]
    9 projects | news.ycombinator.com | 18 Jan 2023
    The linked libraries are not even close to solving limited subsets of problems solved by FreeType or HarfBuzz. No test is needed if they do not even have a working implementation of particular requisites: Do they work on heterogeneous layouts, directions, languages, locales, scripts, symbols and composites, extensions, variations, legacy, missing, partial or corrupted instructions, standards interpretations, platforms, output devices, nonstandard point structures and grids?

    They do not. What they solve is almost a toy problem compared to the size, scope and breadth of these libraries.

    Just because some project is implemented in Rust does not make it comparable never mind superior by default.

    There is a world out there and it is not homogeneous format and standards-compliant Latin fonts in English LTR text in linear disposition with some generic rectangular subpixel rendering on a regular rectangular grid.

    I warmly welcome you to browse closed issues of FreeType [1] and also the closed issues of HarfBuzz [2]. If you feel inspired please do also look into mailing lists and discussion pages related to the development, building, tracking and patching of packages of these projects in any of the numerous places it is used.

    The only argument Rust people have is in relation WASM but if you insist in targeting WASM why not fork FreeType, strip it to the strict subset of features your application needs and target it?

    Why do it in the first place? Why reinvent the wheel?

    As such I will restate my view: I see no gain in using any of these subpar libraries.

    [1] https://gitlab.freedesktop.org/freetype/freetype/-/issues/?s...

    [2] https://github.com/harfbuzz/harfbuzz/issues?q=is%3Aclosed

  • Harfbuzz 6.0
    1 project | news.ycombinator.com | 31 Dec 2022

stb

Posts with mentions or reviews of stb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.
  • Lessons learned about how to make a header-file library (2013)
    1 project | news.ycombinator.com | 28 Feb 2024
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
    Have you considered not using an engine at all, in favor of libraries? There are many amazing libraries I've used for game development - all in C/C++ - that you can piece together:

    * General: [stb](https://github.com/nothings/stb)

  • STB: Single-file public domain libraries for C/C++
    4 projects | news.ycombinator.com | 6 Jan 2024
  • Writing a TrueType font renderer
    9 projects | news.ycombinator.com | 1 Jan 2024
    Great to see more accessible references on font internals. I have dabbled on this a bit last year and managed to have a parser and render the points of a glyph's contour (I stopped before Bezier and shape filling stuff). I still have not considered hinting, so it's nice that it's covered. What helped me was an article from the Handmade Network [1] and the source of stb_truetype [2] (also used in Dear ImGUI).

    [1] https://handmade.network/forums/articles/t/7330-implementing....

    [2] https://github.com/nothings/stb/blob/master/stb_truetype.h

  • Capturing the WebGPU Ecosystem
    9 projects | news.ycombinator.com | 11 Nov 2023
    So I read through the materials on mesh shaders and work graphs and looked at sample code. These won't really work (see below). As I implied previously, it's best to research/discuss these sort of matters with professional graphics programmers who have experience actually using the technologies under consideration.

    So for the sake of future web searchers who discover this thread: there are only two proven ways to efficiently draw thousands of unique textures of different sizes with a single draw call that are actually used by experienced graphics programmers in production code as of 2023.

    Proven method #1: Pack these thousands of textures into a texture atlas.

    Proven method #2: Use bindless resources, which is still fairly bleeding edge, and will require fallback to atlases if targeting the PC instead of only high end console (Xbox Series S|X...).

    Mesh shaders by themselves won't work: These have similar texture access limitations to the old geometry/tessellation stage they improve upon. A limited, fixed number of textures still must be bound before each draw call (say, 16 or 32 textures, not 1000s), unless bindless resources are used. So mesh shaders must be used with an atlas or with bindless resources.

    Work graphs by themselves won't work: This feature is bleeding edge shader model 6.8 whereas bindless resources are SM 6.6. (Xbox Series X|S might top out at SM 6.7, I can't find an authoritative answer.) It looks like work graphs might only work well on nVidia GPUs and won't work well on Intel GPUs anytime soon (but, again, I'm not knowledgeable enough to say this authoritatively). Furthermore, this feature may have a hard dependency on using bindless to begin with. That is, I can't tell if one is allowed to execute a work graph that binds and unbinds individual texture resources. And if one could do such a thing, it would certainly be slower than using bindless. The cost of bindless is paid "up front" when the textures are uploaded.

    Some programmers use Texture2DArray/GL_TEXTURE_2D_ARRAY as an alternative to atlases but two limitations are (1) the max array length (e.g. GL_MAX_ARRAY_TEXTURE_LAYERS) might only be 256 (e.g. for OpenGL 3.0), (2) all textures must be the same size.

    Finally, for the sake of any web searcher who lands on this thread in the years to come, to pack an atlas well a good packing algorithm is needed. It's harder to pack triangles than rectangles but triangles use atlas memory more efficiently and a good triangle packing will outperform the fancy new bindless rendering. Some open source starting points for packing:

    https://github.com/nothings/stb/blob/master/stb_rect_pack.h

    https://github.com/ands/trianglepacker

  • Www Which WASM Works
    2 projects | news.ycombinator.com | 24 Sep 2023
    The STB headers are mostly built like that: https://github.com/nothings/stb

    You could also add an optional 'convenience API' over the lower-level flexible-but-inconvenient core API, as long as core library can be compiled on its own.

    In essence it's just a way to decouple the actually important library code from runtime environment details which might be better implemented outside the C/C++ stdlib.

    It's already as simple as the stdlib IO functions not being asynchrononous while many operating systems provide more modern alternatives. For a specific type of library (such an image decoder) it's often better to delegate such details to the library user instead of circumventing the stdlib and talking directly to OS APIs.

  • File for Divorce from LLVM
    9 projects | news.ycombinator.com | 29 Jun 2023
    My stuff for instance:

    https://github.com/floooh/sokol

    ...inspired by:

    https://github.com/nothings/stb

    But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).

  • What C libraries do you use the most?
    4 projects | /r/C_Programming | 29 Jun 2023
    STB Libraries: https://github.com/nothings/stb
  • [Noob Question] How do C programmers get around not having hash maps?
    3 projects | /r/C_Programming | 22 Jun 2023
    stb_ds is also very popular.
  • Is there an existing multidimensional hash table implementation in C?
    4 projects | /r/C_Programming | 20 Jun 2023

What are some alternatives?

When comparing harfbuzz and stb you can also consider the following projects:

imgui-sfml - Dear ImGui backend for use with SFML

Vcpkg - C++ Library Manager for Windows, Linux, and MacOS

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

imgui-node-editor - Node Editor built using Dear ImGui

contour - Modern C++ Terminal Emulator

ZXing - ZXing ("Zebra Crossing") barcode scanning library for Java, Android

c-ares - A C library for asynchronous DNS requests

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType

imgui_sdl - ImGuiSDL: SDL2 based renderer for Dear ImGui

ImageMagick - 🧙‍♂️ ImageMagick 7

Tehreer-Android - Standalone text engine for Android aimed to be free from platform limitations

Cppcheck - static analysis of C/C++ code