hana
zxorm
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hana | zxorm | |
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4 | 3 | |
1,635 | 36 | |
1.7% | - | |
5.1 | 5.4 | |
13 days ago | 9 months ago | |
C++ | C++ | |
Boost Software License 1.0 | Mozilla Public License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hana
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What are some C++ projects with high quality code that I can read through?
I like boost::hana. Wish I had more chances to use it at work.
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Simple `struct` static reflection system I use that tracks names, attributes (in my own code I also keep `constexpr` hashes of names) -- example gets fully inlined into `main()`
And then there's also the longstanding issue with default member initializers -- https://github.com/boostorg/hana/issues/409 -- which was a deal-breaker.The PROP system avoids this issue precisely by having the macro be as local as possible: the default member initializer is outside the macro. It does this while still letting you attach additional PropAttribs metadata (I'm not sure what additional metadata attachment looks like in Hana? haven't really tried). Default values and additional attributes are by and large quite more important to me in my use cases for reflection (component types in game ECS) than range syntax (everything I've needed and can think of needing is covered by for-each loop).
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cppa2z - Document modern C++ using unit tests
oh yes definitely, but I meant more the particular way I've done it so far - which has been to implement something similar to boost::hana::is_valid(), to make it take the least amount of boilerplate code per-use-case as possible: zero additional lines of code.
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C Implementation Challenge Replacing Stdmove And
Boost.Hana developers measured a very noticeable 15% decrease in compile time switching from a function call (admittedly -- with an additional layer of wrapper) to a raw static_cast. foonathan himself saw a little over a 5% decrease in his actual code. miki151 saw about a 3% improvement from replacing move with MOV only, ignoring forward. In a completely synthetic benchmark where I just generate a ton of move calls in a row, I get a little over 40% decrease in compile time.
zxorm
What are some alternatives?
mio - Cross-platform C++11 header-only library for memory mapped file IO
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
sml - C++14 State Machine library
cmake-init - The missing CMake project initializer
dyno - Runtime polymorphism done right
sqlite_orm - ❤️ SQLite ORM light header only library for modern C++
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
doctest - The fastest feature-rich C++11/14/17/20/23 single-header testing framework
refl-cpp - Static reflection for C++17 (compile-time enumeration, attributes, proxies, overloads, template functions, metaprogramming).
robin-hood-hashing - Fast & memory efficient hashtable based on robin hood hashing for C++11/14/17/20
cppa2z - Document modern C++ using unit tests