h1-mod
async-mqtt-client
h1-mod | async-mqtt-client | |
---|---|---|
15 | 6 | |
259 | 816 | |
-0.4% | - | |
8.4 | 0.0 | |
19 days ago | over 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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h1-mod
- Any PC/Steam players?
- Favourite "Unsupported" Games?
- PC Multiplayer Population 2022
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I wish they made the old CODs cross play
MW Remastered - https://h1.gg/
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so is codmw remastered same as modern warfare....
are you looking for the remaster that came with infinite warefare? you can get it from here and even play online. or do you mean modern warfare from 2018?
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Do older CoD games still go on sale?
If you're looking for some of the other games, there's Plutonium (for WAW, BO1, BO2, and MW3). Then there's xLabs (for MW2, Ghosts, and AW). Then finally there's H1 (for MWR).
- Call of Duty Modern Warfare Remastered Multiplayer Mod
- What is an old video game that still holds up so well today?
- A new client to play Modern Warfare Remastered came out
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CoD: Black Ops Cold War
No call of duties after WWII have been cracked. With MWII2022ElectricBoogaloo coming back to Steam we still don't know if that will be cracked. In the meantime check out H1 for MWR. (https://h1.gg)
async-mqtt-client
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How can i send qos 1 mqtt messages to aws?
So looking at the docs from the library you mentioned, in the limitations section it mentions that TLS 1.2 is not supported. That is definitely required for connecting to AWS IoT Core.
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ESPHome: MQTT over Websockets?
Good insight! Thanks for digging into the embedded code. Indeed, the library from which async-mqtt-client was forked has an outstanding issue to add wsMQTT support.
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Messagebus
Most definitely! I'm using https://github.com/marvinroger/async-mqtt-client this to connect all my esps to a shared message bus.
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Running Async http server and Async mqtt client same time
#include
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Help, function calls to some library functions made in callbacks are sometimes getting lost.
https://github.com/marvinroger/async-mqtt-client/blob/master/src/AsyncMqttClient.hpp onMqttPublish() is a callback of type OnPublishUserCallback.
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Best way to handle push buttons using an I2C expander
Ah. In practice mqtt is lightweight enough of a protocol that it should rarely block long enough to hide a button press. But https://github.com/marvinroger/async-mqtt-client might be what you're looking for.
What are some alternatives?
verge - Official Verge Core Source Code Repository :muscle:
esp-dht-mqtt-async
Flow - Flow is a software framework focused on ease of use while maximizing performance in closed closed loop systems (e.g. robots). Flow is built on top of C++ 20 coroutines and utilizes modern C++ techniques.
esphome - ESPHome is a system to control your ESP8266/ESP32 by simple yet powerful configuration files and control them remotely through Home Automation systems.
eiskaltdcpp - File sharing program using DC and ADC protocols
ESPAsyncTCP - Async TCP Library for ESP8266
iw4x-client - 🎮 Official IW4x source code
ESP32-Rhasspy-Satellite - The repo has implementing an esp32 standalone MQTT audio streamer. Is is desinged to work as a satellite for Rhasspy (https://rhasspy.readthedocs.io/en/latest/). It supports multiple devices
Archipelago - Archipelago Multi-Game Randomizer and Server
ESPAsyncWebServer - Async Web Server for ESP8266 and ESP32
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
MatrixFireFast - A fire simulation for LED matrix displays on Arduino/ESP8266/ESP32 using the FastLED library.