guify
cannon-es
guify | cannon-es | |
---|---|---|
1 | 8 | |
276 | 1,676 | |
- | 1.2% | |
0.0 | 4.2 | |
about 1 year ago | 4 months ago | |
JavaScript | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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guify
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Guify - GUI framework
cannon-es
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Help with chase camera
// ============ // part 2 // add base vehicle body // reference: https://github.com/pmndrs/cannon-es/blob/master/examples/rigid_vehicle.html // ============ const carBody = new CANNON.Body({ mass: 20, position: new CANNON.Vec3(0, 6, 0), shape: new CANNON.Box(new CANNON.Vec3(4, 0.5, 2)), });
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Hello guys can someone help me with this? I'm trying to use the wireframe because I think I made an error when implementing the quaternion to my cube. I'm trying to use the debug tool. Do I need to import something with that? I already imported the Cannon.Js and everything works fine.
cannon.js hasn't been maintained for 7-8 years, the project lives on here https://github.com/pmndrs/cannon-es you import it like so
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Drive a Tesla Cybertruck or literally any car on your browser with Threejs
Cannon-ES - 3D physics engine
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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Learn Three.js + Cannon.js while building a 3D game with physics (FREE course)
This was the post I was remembering, see repo here: https://github.com/pmndrs/cannon-es
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[AskJS] What is your favorite JavaScript physics library?
btw canon has been abandoned for years. it continues to receive support on here: https://github.com/pmndrs/cannon-es which next to bug fixes also gives it types and esm/tree-shaking.
What are some alternatives?
webpack - A bundler for javascript and friends. Packs many modules into a few bundled assets. Code Splitting allows for loading parts of the application on demand. Through "loaders", modules can be CommonJs, AMD, ES6 modules, CSS, Images, JSON, Coffeescript, LESS, ... and your custom stuff.
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
racing-game - 🏎 Open source racing game developed by everyone willing
use-cannon - 👋💣 physics based hooks for @react-three/fiber
three.js - JavaScript 3D Library.
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
babel-sublime - Syntax definitions for ES6 JavaScript with React JSX extensions.
cannon-es-debugger - Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es
raycast-vehicle-engine - Drive your favorite 3D car in your threejs world just by uploading the GLTF Model and generating code all on the browser itself!
react-three-fiber - 🇨🇭 A React renderer for Three.js
WebXR-emulator-extension - WebXR emulator extension