gtoolkit
Vulkan-ValidationLayers
gtoolkit | Vulkan-ValidationLayers | |
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22 | 30 | |
1,042 | 699 | |
1.2% | 1.1% | |
9.6 | 9.9 | |
7 days ago | 6 days ago | |
Smalltalk | C++ | |
MIT License | GNU General Public License v3.0 or later |
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gtoolkit
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Explorative Programming
Your ideas sounded very much like a mixup of Common Lisp with SLIME, Smalltalk interactivity and Unison-like storage of code in a database instead of files.
I've tried all of them, I think the closest thing I've seen to what you describe, which I also find very attractive, is the GT Smalltalk environment: https://gtoolkit.com/
Have you tried that? They call this idea "moldable development" as you can "mold" your environment to your needs.
Even though I loved it, I ended up not using it much, mostly because it's a bit too heavy to keep handy for exploration all the time when needed (it takes like 1GB of RAM even when idle!)... as I already can do most of that with emacs, which is much lighter, I just stick with it.
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Smalltalk simplicity and consistency vs. other languages (2022) [video]
> This power that Smalltalk systems have where the code runs in a GUI that is also the editor/debugger/etc has deeply fascinated me recently.
Have you tried emacs?
> And I'd like to actually understand a tool that I'd have to dive into that deeply, and I think I'll never have the time to truly understand all of the VM, the classes, etc.
I've recently tried to do that myself with Smalltalk via the Glamorous Toolkit[1] (a beautiful, modern Smalltalk environment based on Pharo). Because the programming environment itself comes with a Book teaching it, you can basically just read it as a normal digital book, but with the superpower that everything is editable and interactive: you can change the book itself, every code example is runnable and you can inspect the result objects right there, change it, modify the view for it... they say it's "moldable development" because you almost literally mold the environment as you write your code and learn about the platform.
> And I'd like to be able to create applications that run without shipping the entire Smalltalk VM.
That's why even though I really enjoyed SmallTalk, I can't really see it as anything more than a curiosity. I tried using it at least for my own occasional data exploration because it has good visualisation capabilities and super easy to use HTTP client/JSON parser etc., but the system is so heavy (1GB+ of RAM) that I couldn't justify keeping it open all the time like I do with emacs, on the offchance that I might need to use it for some small task.
Anyway, perhaps that's something you might be interested in.
[1] https://gtoolkit.com/
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An OOP modern language that is enjoyable in terms of syntax?
I have been building a drawing and animation system in Pharo (smalltalk) for a few months, using a really neat new UI called glamorous toolkit.
- Ask HN: What perfect software did you discover of recent?
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Pharo 11, the pure object-oriented language and environment is released!
Last time I tried to "hydrate" thousands of SQL rows into objects and both Pharo and the Glamorous Toolkit froze up. Maybe that is to be expected, but I've done that a million times on the JVM without any problems.
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Ask HN: Has anyone fully attempted Bret Victor's vision?
In my opinion the idea is more than direct data manipulation. It is about how we get feedback. In drawing, the medium to draw is the same medium to read. In programming, there is often a mismatch - coding on a text file, running on somewhere else, e.g. terminal, browser, remote server. If you count surrounding activities for programming, like versioning, debugging, metering and profiling, even more system is involved. We are not even touching the myriad of SaaS offering each tackling carve out a little pie out of the programming life cycle.
Back to your question, from my naive understanding, smalltalk seems to be an all in one environment. The Glamorous Toolkit [1] seems to be that environment on steroid. I have no useful experience to share though.
https://gtoolkit.com/
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Emacs Is Not Enough
Wrote a review on it on the website, copypasting:
Glamorous Toolkit[1] promotes the idea of moldable development[2].
There's a talk on it: Tudor Gîrba - Moldable development.[3]
The basic idea is to have multiple views and editors for any piece of data in your system (including code). Kind of interesting, but the toolkit looks and acts more like a fancy computational notebook type of environment, but without explicitly being a computational notebook.
The site on moldable development states its difference with literate programming:
They are similar in that they both promote the use of narratives for depicting systems. However, Literate Programming offers exactly a single narrative, and that narrative is tied to the definition of the code. Through Moldable Development we recognize that we always need multiple narratives, and that those narratives must be able to address any part of the system (not only static code).
And that's a sensible viewpoint. But I still see it as an advanced version of a literate programming, all done within an interactive environment.
The focus of Glamorous Toolkit seems to be on explaining a code base or a certain part of the system via presenting it via a custom tool.
But I am not too convinced with the top-level development model / workflow it assumes for you. I guess it's too narrowly-focused / opinionated.
It's also a custom fork of Pharo, so the question of long-term stability is even more unclear than that of Pharo itself.
I can't say I can compare it to Project Mage in any meaningful way, except it's also a live environment.
[1] https://gtoolkit.com/
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But... what is it?
Wow, that's very interesting, never heard of it before. In the first link and they've mentioned smalltalk and I remember checking out https://gtoolkit.com which I think has some of the ideas from emacs but is implemented in smalltalk. I always wondered if gtoolkit could fundamentally offer something emacs couldn't (at the principal level) but now that you've lebaled them together, I think I know the answer is no
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The First Rule of Microsoft Excel: Don’t Tell Anyone You’re Good at It
prolly a bit outside the mainstream but -> https://gtoolkit.com/
- Glamorous Toolkit: Moldable development environment
Vulkan-ValidationLayers
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Baldurs Gate 3 wont work with Vulkan
If this works then it might actually be a game bug and the game I guess passes invalid shaders when the cache exists... but it seems to work fine on windows vulkan drivers. You could try to run the game with https://github.com/KhronosGroup/Vulkan-ValidationLayers
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Help a noob out: compute shader synchronization/scheduling
For debugging these kinds of issues, I would recommend enabling the synchronization validation layer.
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Validation Layers crash Vulkan (on Android)
I would use the debugger to produce a stack trace and look into the validation layers source code. https://github.com/KhronosGroup/Vulkan-ValidationLayers Then I would either file an issue or make a PR there.
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Managing bindless descriptors in Vulkan
Currently validation layers might generate false-positive errors: https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/3450
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Validation layers sporadically cause extended dynamic states to crash.
A'rightey... I was able to reproduce this issue with Sascha Willems basic triangle example, so I am fairly certain, that this is a bug. I've opened an issue.
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Need help using Vulkan-ValidationLayers as CMake FetchContent
I am really at loss here, I found this issue but it doesn't really help me (I am starting to doubt it's even possible, maybe I'm a clown and doing it wrong...)
- Anyway to get QueueSubmit to wait on Timeline Semaphores?
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Synchronization layers being triggered by a subpass dependency
Can you post a reproduction case at https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues so we can take a look at it.
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Emacs Is Not Enough
Which is why a GPU debugger with frame tracing is so much better option.
By the way, there are actually ways to expose a print function on shader code, provided there is driver support.
https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob...
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Is here a way to turn VkResult into C string?
Huh yeah. Looking through the header the function you want works with c but there are others using c++ features. The reason given is understandable.
What are some alternatives?
moose - Multiphysics Object Oriented Simulation Environment
vulkan-guide - Introductory guide to vulkan.
quokka - Repository for Quokka.js questions and issues
Vulkan - Examples and demos for the new Vulkan API
vim-buffet - IDE-like Vim tabline
quickstep - Quickstep project
Moose - MOOSE - Platform for software and data analysis.
pyusb - Easy USB access for Python
iceberg - Iceberg is the main toolset for handling VCS in Pharo.
SDL - Simple Directmedia Layer
seaside - The framework for developing sophisticated web applications in Smalltalk.
prjtrellis - Documenting the Lattice ECP5 bit-stream format.