pdxparse VS pdxparse

Compare pdxparse vs pdxparse and see what are their differences.

pdxparse

A parser for scripts used in Paradox Development Studios games, written in Haskell (by grotaclas)

pdxparse

A parser for scripts used in Paradox Development Studios games, written in Haskell (by HairyDude)
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pdxparse pdxparse
2 3
4 6
- -
8.9 0.0
1 day ago almost 4 years ago
Haskell Haskell
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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pdxparse

Posts with mentions or reviews of pdxparse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-07.
  • EU4 project development!
    4 projects | /r/eu4 | 7 Jan 2023
    I don't know the game darktide, but I had a look at your site. For eu4, the official wiki fulfills part of what your site does. It is maintained by the community and could need more help to keep it updated. I currently maintain (forks of) several tools which automatically generate part of the wiki from the game files(pdxparse, eu4 parts of ck2utils, pyradox). There is a lot of room for improvement in these tools, so they could benefit from help by people with python or haskell programming experience.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.

pdxparse

Posts with mentions or reviews of pdxparse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.
  • Anyone know how this event spawns?
    2 projects | /r/eu4 | 22 Mar 2021
    By the way is this the version of pdxparse you use? I might look into fixing some of the easier bugs/missing features (like is_defender_of_faith_of_tier).
  • Where'd he get the heir from?!
    1 project | /r/eu4 | 8 Mar 2021
    The culture_religion_events are not on the wiki yet. I could use pdxparse to automatically generate the wiki page, but I don't know how useful they are for normal wiki users. There are some parts of the game code which Pdxparse doesn't understand and these parts are then just shown as game code

What are some alternatives?

When comparing pdxparse and pdxparse you can also consider the following projects:

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

ck2utils - Utilities for working with Crusader Kings II

mwclient - Python client library to interface with the MediaWiki API

pyradox - Python parser for Paradox .txt files.

pyradox - Python parser for Paradox .txt files.

ck2utils - Utilities for working with Crusader Kings II

paradox-tools - Utilities for formats found in various Paradox games (Europa Universalis, Crusader Kings etc.)