gridrunner
Gridrunner (1982) by Jeff Minter (by mwenge)
apple2_hgrbyte
Explore the Apple 2 HGR amd DHGR esoteric screen layout with bit twiddling and byte manipulation. (by Michaelangel007)
gridrunner | apple2_hgrbyte | |
---|---|---|
3 | 2 | |
69 | 7 | |
- | - | |
2.2 | 2.0 | |
12 months ago | 10 months ago | |
Assembly | Assembly | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gridrunner
Posts with mentions or reviews of gridrunner.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-14.
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Defender Source Code
The same guy also has other interesting reverse-engineered source code repos up there, for instance: https://github.com/mwenge/gridrunner
- Disassembling of Jeff Minter's Gridrunner
- Show HN: Disassembling a C64 Game from Scratch: Jeff Minter's Gridrunner
apple2_hgrbyte
Posts with mentions or reviews of apple2_hgrbyte.
We have used some of these posts to build our list of alternatives
and similar projects.
-
The Apple Event logo looks pretty good in mono High Res (HGR) as well!
In my 40+ years of doing graphics programming I've never heard the term color attribute used to describe the high bit / pixel shift. But then again I don't do a lot of reading W.R.T Apple 2 graphics due to personal experience of just using it. =P
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Pixel editor software?
Another bare-bones alternative is my HGR Byte Editor. Includes both HGR and DGHR pixels editors and assembly source.
What are some alternatives?
When comparing gridrunner and apple2_hgrbyte you can also consider the following projects:
smt1dasm - Disassembly of Shin Megami Tensei J1.0 for the SNES
appler - Apple ][ emulator for MS-DOS, written in 8088 assembly
mandelbrot - Mandelbrot set drawers for vintage hardware
revs-beebasm - Fully documented and annotated source code for Revs on the BBC Micro
bn6f - Disassembly of MegaMan Battle Network 6 with Cybeast Falzar as baserom
a2d - Disassembly of the Apple II Desktop - ProDOS GUI
lynx_hacking - Collection of Lynx demos, trial.
sunset - Retro sunset scene on NES
wordlos - WORDLE for DOS, written in assembly
PLASMA - Proto Language AsSeMbler for All (formerly Apple)
akmw - Disassembly of the original Alex Kidd in Miracle World
c64_asm_book_listings - Listings from Commodore 64 Assembly books
gridrunner vs smt1dasm
apple2_hgrbyte vs appler
gridrunner vs mandelbrot
apple2_hgrbyte vs revs-beebasm
gridrunner vs bn6f
apple2_hgrbyte vs a2d
gridrunner vs lynx_hacking
apple2_hgrbyte vs sunset
gridrunner vs wordlos
apple2_hgrbyte vs PLASMA
gridrunner vs akmw
apple2_hgrbyte vs c64_asm_book_listings