apple2_hgrbyte
PLASMA
apple2_hgrbyte | PLASMA | |
---|---|---|
2 | 3 | |
7 | 188 | |
- | - | |
2.0 | 9.6 | |
11 months ago | 2 months ago | |
Assembly | Assembly | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
apple2_hgrbyte
-
The Apple Event logo looks pretty good in mono High Res (HGR) as well!
In my 40+ years of doing graphics programming I've never heard the term color attribute used to describe the high bit / pixel shift. But then again I don't do a lot of reading W.R.T Apple 2 graphics due to personal experience of just using it. =P
-
Pixel editor software?
Another bare-bones alternative is my HGR Byte Editor. Includes both HGR and DGHR pixels editors and assembly source.
PLASMA
-
I learned to program the Commodore 64 in basic and compiled C
Yeah, it’s better to use a “high-level” language designed for the architecture, such as this: https://github.com/dschmenk/PLASMA
-
A Java Virtual Machine for the 6502
The developer would abandon this due to the inadequacies of the 6502 to handle a language like Java. He didn't give up though!
> PLASMA is a combination of operating environment, virtual machine, and assembler/compiler matched closely to the 6502 architecture. It is an attempt to satisfy a few challenges surrounding code size, efficient execution, small runtime and flexible code location. By architecting a unique bytecode that maps nearly one-to-one to the higher-level representation, the compiler can be very simple and execute quickly on the Apple II for a self-hosted environment. A modular approach provides for incremental development and code reuse. The syntax of the language is heavily influenced by assembly, Pascal, and C.
https://github.com/dschmenk/PLASMA
- PC DOS 1.1 from Scratch
What are some alternatives?
appler - Apple ][ emulator for MS-DOS, written in 8088 assembly
ISA_8bitNetwork_8019 - 8bit ISA NE2000-compatible network card based on the RTL8019AS chip
revs-beebasm - Fully documented and annotated source code for Revs on the BBC Micro
a2d - Disassembly of the Apple II Desktop - ProDOS GUI
sunset - Retro sunset scene on NES
tashtalk - An interface for Apple's LocalTalk networking protocol.
c64_asm_book_listings - Listings from Commodore 64 Assembly books
unzx0_68000 - Free, zlib licensed ZX0 decompressor for the 68000
gridrunner - Gridrunner (1982) by Jeff Minter
unzx0_x86 - Free, zlib licensed ZX0 decompressor for the x86