gpuweb
Preact
Our great sponsors
gpuweb | Preact | |
---|---|---|
56 | 111 | |
4,580 | 36,041 | |
1.7% | 0.6% | |
9.1 | 9.3 | |
1 day ago | 3 days ago | |
Bikeshed | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gpuweb
- WGSL Is Terrible
-
WebGPU now available for testing in Safari Technology Preview
People keep spreading this incredibly misleading statement, and yours is even more misleading (suggesting Apple opposed a 'GPU WASM')
By all accounts, Apple's /only/ stance was that if WebGPU used SPIR-V it would be a non-starter for them, due to ongoing legal issues between Apple and Khronos.
Apple actually proposed WebHLSL in collaboration with Microsoft, to have HLSL be the standard.
Mozilla employee's stance[0] was that SPIRV was too low level, did not fit with the goals of WebGPU portability and security, and expressed concern that Khronos may add functionality to SPIRV they cannot support in WebGPU like raytracing instructions .. 'So we'd always be on the verge of forking SPIR-V in some way.'
It was also noted by many people that even if a bytecode format was used, it would still have to be translated to the target (HLSL/DXIL, MSL, etc.) in almost the same way a text format would.
Nobody proposed a 'GPU WASM equivalent' or an alternative bytecode format.
The hard truth is that shader compilation is a fucking nightmare, people do not realize how bad it is across the different native APIs. SPIR-V is good, but it doesn't solve that - and presents other challenges if you are a web browser API. Vulkan and SPIRV are not the golden goose many make them out to be.
[0] https://github.com/gpuweb/gpuweb/issues/847#issuecomment-642...
-
Show HN: WebGPU Particles Simulation
Yes it is still a bit new. WebGPU is not finished and is still being worked on: https://webgpu.io/
-
Capturing the WebGPU Ecosystem
WebGPU currently doesn't support the "bindless" resource access model (see: https://github.com/gpuweb/gpuweb/issues/380).
The "max number of sampled texture per shader stage" is a runtime device limit, and the minimal value for that seems to be 16. So texture atlasses are still a thing in WebGPU.
-
Why aren't we using highly efficient int8 calcualtions in quants? (maybe eli14?)
There's even an implementation under discussion to have the dp4a instruction added to WebGPU (https://github.com/gpuweb/gpuweb/issues/2677)
- WebGPU – All of the cores, none of the canvas
- How to get Chromium working with the Vulkan driver on a RPi4?
- Anyone has Chromium WebGPU working?
- [Rust_Gamedev] WGSL est-il un bon choix?
- I want to talk about WebGPU
Preact
-
Preact vs React: A Comparative Guide
In this post, we get to know more about Preact, one of this year's trending libraries. And we'll compare it to React to see which one suits better for our projects.
-
Episode 24/13: Native Signals, Details on Angular/Wiz, Alan Agius on the Angular CLI
Similarly to Promises/A+, this effort focuses on aligning the JavaScript ecosystem. If this alignment is successful, then a standard could emerge, based on that experience. Several framework authors are collaborating here on a common model which could back their reactivity core. The current draft is based on design input from the authors/maintainers of Angular, Bubble, Ember, FAST, MobX, Preact, Qwik, RxJS, Solid, Starbeam, Svelte, Vue, Wiz, and more…
-
Proposal: Signals as a Built-In Primitive of JavaScript
Those who want to develop a library that can be used by any other reactive framework. I often see SignalLike type that tries to subtype it.
https://github.com/preactjs/preact/blob/757746a915d186a90954...
-
Preact: Lightweight React Alternative
The official Preact documentation.
-
How I built a cross-framework frontend library
At the very bottom of the image, there are 3 blocks that I chose to call application components. If you are building a cross-framework library, these can be built with whatever tools you want! Only catch is, all the tools you use to build it, will be needed by everyone consuming it. So choose wisely, and be mindful of how many kilobytes of third party code you will need in order to ship. In Schedule-X, I chose to use Preact. You will probably be fine with most lightweight virtual DOM libraries, and just like with frameworks there are a few to pick from.
-
React Jam just started, making a game in 13 days with React
>> React is not traditionally used for making games, but that's part of the fun and the challenge. R
> MS Flight Simulator cockpits are built with MSFS Avionics Framework which is React-like and MIT licensed:
https://github.com/microsoft/msfs-avionics-mirror/tree/main/...
preactjs may or may not be faster: https://preactjs.com/
Million.js is faster than preact, and lists a number of references under Acknowledgements: https://github.com/aidenybai/million#acknowledgments
https://million.dev/docs :
> We use a novel approach to the virtual DOM called the block virtual DOM. You can read more on what the block virtual DOM is with Virtual DOM: Back in Block and how we make it happen in React with Behind the block().*
React API reference > Components > Profiler:
- Have You Built with Preact?
- Quando um framework é melhor que a manipulação nativa do DOM
-
HTML Data Attributes: One of the Original State Management Libraries
DEV is a Rails monolith, which uses Preact in the front-end using islands architecture. The reason why I mention all this is that it's not a full-stack JavaScript application, and there is no state management library like Redux or Zustand in use. The data store, for the most part on the front end, is all data attributes.
- Show HN: Cami.js – A No Build, Web Component Based Reactive Framework
What are some alternatives?
wgsl.vim - WGSL syntax highlight for vim
react-18 - Workgroup for React 18 release.
pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
Alpine.js - A rugged, minimal framework for composing JavaScript behavior in your markup.
noclip.website - A digital museum of video game levels
solid - A declarative, efficient, and flexible JavaScript library for building user interfaces.
BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.
lit - Lit is a simple library for building fast, lightweight web components.
wgpu-rs - Rust bindings to wgpu native library
Svelte - Cybernetically enhanced web apps
WASI - WebAssembly System Interface
Vue.js - This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core