gplgpu
GPL v3 2D/3D graphics engine in verilog (by asicguy)
Sentinel-65X
A cost-reduced 65816-compatible retrocomputer (by studio8502)
gplgpu | Sentinel-65X | |
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5 | 1 | |
630 | 9 | |
- | - | |
0.0 | 7.4 | |
over 9 years ago | about 2 months ago | |
VHDL | C | |
GNU General Public License v3.0 only | CERN Open Hardware Licence Version 2 - Permissive |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gplgpu
Posts with mentions or reviews of gplgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-27.
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FuryGpu – Custom PCIe FPGA GPU
> There's no open hardware GPU to speak of. Depending on license (can't find information?), this could be the first, and a starting point for more.
There's this which is about the same kind of GPU
https://github.com/asicguy/gplgpu
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Why is it bad to do floating point operations on FPGA?
If you learn better by looking at code, you can look at some Floating point work in my GPLGPU: https://github.com/asicguy/gplgpu/tree/master/hdl/math It's in verilog and has examples of adds, multiplies and reciprocals. Note that it's not fully 100% IEEE compliant. It doesn't handle NAN, +/- infinity. Happy to answer questions, but it'll be intermittent as I'm heading to Vietnam and China for vacation.
- Exploring FPGA Graphics
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FPGA for graphics processing?
If you want to see how GPUs were designed in the late 90's check out my github repo: https://github.com/asicguy/gplgpu It's a VGA/ 2D/ 3D chip (pre shaders) from about 1998 ported to an FPGA.
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Homebrew ray tracing GPU
Impressive work. PM me if you'd like any help on your project as it looks pretty cool. I've got 30 years experience in high speed FPGA/ ASIC design as well as some early graphics work: https://github.com/asicguy/gplgpu
Sentinel-65X
Posts with mentions or reviews of Sentinel-65X.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-27.
-
FuryGpu – Custom PCIe FPGA GPU
You might find the Sentinel 65X interesting in that the guy behind it basically said "the X16 is big and clunky and expensive, let's cut out that stuff".
https://github.com/studio8502/Sentinel-65X
It's not yet a deliverable product but watching the developers work on it has been an entertaining part of my doomscrolling diet.
What are some alternatives?
When comparing gplgpu and Sentinel-65X you can also consider the following projects:
FPGA_DisplayPort - An implementation of DisplayPort protocol for FPGAs
projf-explore - Project F brings FPGAs to life with exciting open-source designs you can build on.