whereami
i-use-arch-btw
whereami | i-use-arch-btw | |
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10 | 23 | |
445 | 729 | |
- | - | |
2.9 | 0.0 | |
4 months ago | about 2 months ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
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whereami
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I am having trouble with a relative file path. My debugger shows the proper path but the program can't open the file. Can someone help?
If the file is part of a software suite to be distributed, e.g. a texture file, a database or similar then you can specify the path relative to the final location of the executable in the installed directory structure. To get the path of the executable you need to use OS specific functions or a cross platform library like whereami.
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Playing a sound using a string as a path
Also paths are typically relative to the Current Working Directory, which is not necessarily the same directory as where the .exe file is. If you want to give a path relative to the .exe file you first need to find the absolute path of the .exe file. There is no way to get this in standard C++, but you can use the Windows API to find it or use a cross-platform library like whereami.
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Visual Studio - Relative Path of solutionDir
Someone made a cross-platform library to get the path to the executable: https://github.com/gpakosz/whereami
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How to force makefile to run from the bin directory rather than its root directory
C++ only knows about the Current Working Directory and all file paths will be relative to that and not relative to the executable file (by the time your main() function is called the entire program has been loaded into memory). You need to use the OS API to get the location of the executable file. Luckily there are easy to use cross platform libraries for this such as whereami. Then you can specify the assets path relative to the executable file and it will work no matter where the program is run from as long as the directory structure is as you specify.
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Is there a macro for the output directory on msvc?
Find the path of the executable and save the file relative to this. This is beyond standard C++ and you have to use the API of the Operating System. There is luckily some people that made cross platform libraries for this, such as whereami.
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How to change the working directory of my executable with compiling with g++ so that file input output works?
Set up CLion so that it copies the input files to a folder relative to the executable file. However relative file paths in C++ are always relative to the current working directory, which is not necessarily the same directory as where the executable is. You have to use OS specific functions to get the path of the executable or use a wrapper library like whereami.
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Absolute path works but relative doesn't
If you need the path relative to the .exe you first need to find the absolute path of the .exe, for which standard C++ has no way - you need to use OS specific features (Win API) or a wrapper library, e.g. whereami
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Getting path to the resource file in Cpp executable made with CMake
You need to get the path to the executable. Unfortunately there is no standard way in the C++ language to do this, so you will have to use the OS API or a library such as https://github.com/gpakosz/whereami or one of the many similar ones.
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CMake - passing path of project root directory to executable or C++ file
it will look for that path relative to the current working directory, which depends on how you run your executable. You will likely install the resource files in a directory relative to where the executable file is installed. There is however, no standard C++ way of getting the path of the executable, so you have to use a library such as whereami.
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`whereami` uses WiFi signals & ML to locate you (within 2-10 meters)
For a moment I was really confused, because https://github.com/gpakosz/whereami
i-use-arch-btw
- I use Arch btw β A Turing-complete programming language
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Coding with crustaceans?π¦ - CodeLobster IDEπ¦ review
In this post, we'll work with the Pro version on Arch Linux (I use Arch, btw) to cover as many of the features as possible.
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Arch linux is the BEST!
a better language is I use Arch btw:
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Finally getting my wife on Linux
I do love the 'I use Arch BTW' Meme. And I also found this to be interesting. Not sure what to make of it yet. Not sure if I even want to put that on my machine. Looks a little untrustworthy without reading the code. :)
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Ballerina: A Data-Oriented Programming Language
Well, just use I use Arch btw, the best programming language while using arch linux os. I use arch btw
- "I use Arch btw" but it's a Turing-complete programming language.
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I've used Arch Linux, I even tried Manjaro and Black Arch, but
It's not a ready distro, you write it yourself using I use arch BTW.
- Pop OS β System76
- What is your Linux daily driver?
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Programming languages iceberg
I use arch btw
What are some alternatives?
whereami - Uses WiFi signals :signal_strength: and machine learning to predict where you are
wine-lol - PKGBUILDs to package GloriousEggroll's LoL-patched wine version
gb - gb single-file public domain libraries for C & C++
auto-cpufreq - Automatic CPU speed & power optimizer for Linux
data_desk - New version "Metadesk" at https://github.com/Dion-Systems/metadesk
asciidots - Esolang inspired by ASCII art
bdwgc - The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc)
Brainf_ckSharp - A complete and full-featured Brainf_ck IDE/console for Windows 10 (UWP), with a high-performance REPL interpreter
Framework-ArkServerApi - ArkServerAPI is open source software you can install directly into windows versions of Ark Survival Evolved this software allows you to manage and create plugins to enhance your video game servers. ArkServerAPI is currently run and supported by GameServersHub.
MemeAssembly - A Meme-based programming language
reproc - A cross-platform (C99/C++11) process library
asmbf - The only true brainfuck-targetting assembler.