whereami
bdwgc
whereami | bdwgc | |
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10 | 14 | |
445 | 2,795 | |
- | - | |
2.9 | 9.7 | |
4 months ago | 5 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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whereami
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I am having trouble with a relative file path. My debugger shows the proper path but the program can't open the file. Can someone help?
If the file is part of a software suite to be distributed, e.g. a texture file, a database or similar then you can specify the path relative to the final location of the executable in the installed directory structure. To get the path of the executable you need to use OS specific functions or a cross platform library like whereami.
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Playing a sound using a string as a path
Also paths are typically relative to the Current Working Directory, which is not necessarily the same directory as where the .exe file is. If you want to give a path relative to the .exe file you first need to find the absolute path of the .exe file. There is no way to get this in standard C++, but you can use the Windows API to find it or use a cross-platform library like whereami.
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Visual Studio - Relative Path of solutionDir
Someone made a cross-platform library to get the path to the executable: https://github.com/gpakosz/whereami
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How to force makefile to run from the bin directory rather than its root directory
C++ only knows about the Current Working Directory and all file paths will be relative to that and not relative to the executable file (by the time your main() function is called the entire program has been loaded into memory). You need to use the OS API to get the location of the executable file. Luckily there are easy to use cross platform libraries for this such as whereami. Then you can specify the assets path relative to the executable file and it will work no matter where the program is run from as long as the directory structure is as you specify.
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Is there a macro for the output directory on msvc?
Find the path of the executable and save the file relative to this. This is beyond standard C++ and you have to use the API of the Operating System. There is luckily some people that made cross platform libraries for this, such as whereami.
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How to change the working directory of my executable with compiling with g++ so that file input output works?
Set up CLion so that it copies the input files to a folder relative to the executable file. However relative file paths in C++ are always relative to the current working directory, which is not necessarily the same directory as where the executable is. You have to use OS specific functions to get the path of the executable or use a wrapper library like whereami.
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Absolute path works but relative doesn't
If you need the path relative to the .exe you first need to find the absolute path of the .exe, for which standard C++ has no way - you need to use OS specific features (Win API) or a wrapper library, e.g. whereami
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Getting path to the resource file in Cpp executable made with CMake
You need to get the path to the executable. Unfortunately there is no standard way in the C++ language to do this, so you will have to use the OS API or a library such as https://github.com/gpakosz/whereami or one of the many similar ones.
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CMake - passing path of project root directory to executable or C++ file
it will look for that path relative to the current working directory, which depends on how you run your executable. You will likely install the resource files in a directory relative to where the executable file is installed. There is however, no standard C++ way of getting the path of the executable, so you have to use a library such as whereami.
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`whereami` uses WiFi signals & ML to locate you (within 2-10 meters)
For a moment I was really confused, because https://github.com/gpakosz/whereami
bdwgc
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Writing a Simple Garbage Collector in C (2020)
Boehm GC is mentioned in the article: https://github.com/ivmai/bdwgc
- Boehm-Demers-Weiser Garbage Collector
- Sound like some C stuff
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Tricking the garbage collector with unsigned longs?
This stuff is all implementation dependent. The Boehm garbage collector has been wrestling with the compilers for years regarding these issues, see its development repo.
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Any good resources to learn how to implement Automated Reference Counting in C99?
Any kind of automatic GC is going to be rare in C. The only automatic garbage collection that I am aware of is the BDW garbage collector abet that uses mark and sweep instead of reference counting https://github.com/ivmai/bdwgc
- Why isn't there a GCed variant of C++ that'd be functionally like Java, but with C++'s syntax?
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Small (EXPERIMENTAL RESEARCH) project I made to add a reference counter GC to clang (specifically clang, will change) C
My dude have you heard of Boehm GC
What are some alternatives?
whereami - Uses WiFi signals :signal_strength: and machine learning to predict where you are
nixos-flake-example - This is a demo NixOS config, with optional flakes support. Along with notes on why flakes is useful and worth adopting.
gb - gb single-file public domain libraries for C & C++
mmtk-core - Memory Management ToolKit
data_desk - New version "Metadesk" at https://github.com/Dion-Systems/metadesk
kcgi - minimal CGI and FastCGI library for C/C++
Framework-ArkServerApi - ArkServerAPI is open source software you can install directly into windows versions of Ark Survival Evolved this software allows you to manage and create plugins to enhance your video game servers. ArkServerAPI is currently run and supported by GameServersHub.
VulkanMemoryAllocator - Easy to integrate Vulkan memory allocation library
reproc - A cross-platform (C99/C++11) process library
lisp - A mini Lisp in 1k lines of C with garbage collector, explained. Includes over 40 built-in Lisp primitives, floating point, strings, closures with lexical scope, macros, proper tail recursion, exceptions, execution tracing, file loading, a mark-sweep/compacting garbage collector and REPL.
jarro2783/cxxopts - Lightweight C++ command line option parser