gotk3 | wxWidgets | |
---|---|---|
23 | 52 | |
2,034 | 5,746 | |
1.1% | 1.1% | |
5.4 | 9.9 | |
about 2 months ago | 1 day ago | |
Go | C++ | |
ISC License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gotk3
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[Golang] Recommandation de bibliothèque d'interface utilisateur légère
Gotk3 1.3k
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Is Go appropriate to develop Linux Desktop app ?
gotk3 does the job, and is well documented.
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Golang GUI
Go gtk3 bindings are very nice https://github.com/gotk3/gotk3
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Go taking too much time building with imports
I wanted to try the GTK bindings for Go, so I did all the steps for importing an external module: go mod init "test/gtk" go mod tidy go get "https://github.com/gotk3/gotk3"
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I want to create a simple menu based game. What framework would you recommend?
So it should be simple as buttons+images+some sounds. The purpose to create this game is fun, but mostly to learn golang better. There are a lot of options now. I suppose it should be https://github.com/gotk3/gotk3 But, well, maybe you know better framework to use?
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React and Go for desktop app
gotk3 is a good one
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golang GUI packages
gotk3 https://github.com/gotk3/gotk3
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Twenty Years of C# with Anders Hejlsberg [audio]
There are definitely libraries, such as bindings to GTK: https://github.com/gotk3/gotk3 or Win32: https://github.com/rodrigocfd/windigo
The point remains that it is possible to do these things without async/await, but Go isn’t frequently used to develop native UIs, most likely because the kind of visual UI builder tools used in Visual Studio or Android Studio have never had an equivalent funded for use with Go, due to lack of commercial support for that use case. Beyond that, web gui frameworks are immensely popular these days, further removing motivation to really “make gui happen” in Go, but there are niche use cases out there, as evidenced by the existence of libraries.
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Go GTK on Windows
I'm trying to use gotk3 (https://github.com/gotk3/gotk3). The first issue I got was with pkg-config not being in the PATH environment variable. Cool, I fixed that. Now, I get errors about gio, glib, and gobject not being found in the pkg-config search path.
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Cross compiling GTK for Windows?
I'm trying to build an app using gotk (cgo bindings for GTK), but I'm having trouble compiling it for Windows (I'm on Linux)
wxWidgets
- Solitaire: Authentic remake of the Windows 95 original
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Building Apps with Tauri and Elixir
The Elixir programming language is no stranger to desktop applications as the language actually supports building them out of the box. It uses wxWidgets: a C++ library that lets developers create applications for Windows, macOS, Linux and other platforms with a single code base. But wxWidgets has a very complex API, and doesn’t solve issues that usually come with desktop applications around packaging.
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WxWidgets – open-source C++ cross platform GUI
Qt is also 100% open/free. In fact, both are available under the LGPL, just that wxWidgets also grants an exception to not have to distribute application sources even when statically linked:
https://github.com/wxWidgets/wxWidgets#licence
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Need for GUIs for bioinformatic tools?
But for big programs, ones written in C++? Good luck it won’t be easy at all. You might try wxwidgets or qt. I do not predict trying to click box-ify complex cli tools yielding much success.
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Create desktop application
In theory, you should be able to use FFI to interface with something like wxWindows, but you might again have problems on macOS, I don't know. And to me eyes, Wx looks a bit outdated.
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IUP – Cross platform C GUI library
This seems to be like the classic wxWidgets [1], i.e. it's an API that wraps the underlying platform's default toolkit. So on Windows it uses Windows' native controls, in Linux it seems to use GTK, and so on.
That means that the advantage is being able to write against one API, and get cross-platform compatibility, which can be nice. It also means (typically) being limited in what you can do to the least common denominator, or you (=the toolkit author) end up having to re-implement features from one platform that you want to expose but that are missing on some supported target(s). Or, of course, have an API with non-portable parts in it.
In any case, it means the "look and feel" is not the core feature of the API since that is going to be "like the target platform" and that is the point.
Given the origin, I guess Lua support is important too, here.
[1]: https://www.wxwidgets.org/
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Creating C++ windowed applications
- So, I found wxWidgets. Which looked good. However, when I followed some tutorials I was getting errors. Even when I copied and pasted the tutorial code. Furthermore, the library still doesn't seem to simplify the process much.
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What does this icon belong to? I've seen it used in many pieces of software, but I never found out what it actually is from.
It is the icon for WXWidgets, a programming toolkit for making user interfaces that work on Windows, Mac OS and Linux.
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Inkscape is hiring: Accelerating the GTK4 migration
In general, people will use a cross-platform library to port such applications. While QT will likely never really stabilize (I'd flag it unsustainable), the https://www.wxwidgets.org/ is able to be statically linked into commercial and opensource projects at no cost without tripping GPL.
"Hiring a senior C++ developer with GTK experience is costlier"
I think you are confusing skill valuation, and operational productivity. Some have an erroneous notion talent is interchangeable. Likewise, applicants with identical base skill-sets on their CV often mistakenly believe they even have long-term employment options (outsourced, youth tax credit churn, and or senior wage suppression).
Most FOSS people are easier to train, as most already can mitigate utter chaos already. =)
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Is it possible to build a gui which is both cross compatible and native?
There are a few like that in the C++ community. WxWidgets is the most famous/popular with this approach. But it is a library almost impossible to use in other languages because their api is heavily templated.
What are some alternatives?
go-gtk - Go binding for GTK
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fyne - Cross platform GUI toolkit in Go inspired by Material Design
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
gtkmm - Read-only mirror of https://gitlab.gnome.org/GNOME/gtkmm
gotk4 - Autogenerated GTK4 bindings for Go
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
nana - a modern C++ GUI library
goqt - Golang bindings to the Qt cross-platform application framework.
libui - Simple and portable (but not inflexible) GUI library in C that uses the native GUI technologies of each platform it supports.