goodluck
polymorph
goodluck | polymorph | |
---|---|---|
2 | 2 | |
15 | 134 | |
- | - | |
3.2 | 4.4 | |
11 months ago | 4 months ago | |
Nim | Nim | |
MIT License | Apache License 2.0 |
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goodluck
polymorph
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ECS: Rules, dos and don'ts and best practices for Systems
For a simpler example, check out the particle demo here. This is really only two systems - one for movement and one for calculating force as distance from the mouse (the 3rd system is just for colouring). The rest of the code is creating textures and other setup. For something even simpler, have a look at this simple physics example.
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NimConf 2022 – Nim Online Conference
- Ryan will talk more about his incredible and frugal Entity Component System https://github.com/rlipsc/polymorph He did present on this topic in February but it seems it has progressed much and we might be seeing some very cool demonstration (that's speculation from thumbnail...)
What are some alternatives?
shipyard - Entity Component System focused on usability and flexibility.
Curios - Minecraft Mod: A flexible and expandable accessory/equipment API for users and developers.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ATM-6 - All the Mods 6 - 1.16.5
JustEnoughItems - Item and Recipe viewing mod for Minecraft
polymers - A library of components and systems for use with the Polymorph ECS, covering graphics, physics, networking, database queries, console IO, and more.
exprgrad - An experimental deep learning framework for Nim based on a differentiable array programming language
nim-sos - Nim wrapper for Sandia-OpenSHMEM
nim-drchaos - A powerful and easy-to-use fuzzing framework in Nim for C/C++/Obj-C targets
menucompanions - Cute little mobs to fill the emptiness of the main menu.
moe - A command line based editor inspired by Vim. Written in Nim.