Godello
godot_reader_tutorial | Godello | |
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1 | 17 | |
22 | 746 | |
- | - | |
1.8 | 2.1 | |
almost 2 years ago | 8 months ago | |
GAP | GDScript | |
MIT License | MIT License |
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godot_reader_tutorial
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Godot for GUI
RSS Reader. An extensive guide to create an RSS Reader. https://github.com/triptych/godot_reader_tutorial
Godello
- Godot 4.1 Is Released
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Base C# Godot 4 Project?
? Godello https://github.com/alfredbaudisch/Godello
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Best way to build a cross platform UI using CSharp?
Yeah that is my point I am struggling with. Flutter is a viable solution especially I know it does what I want. But look at this: https://github.com/alfredbaudisch/Godello and check out the Godot Editor screenshots. This stuff runs in Web, Desktop and Mobile and even on the Switch (which I do not need).
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Godot for Rich Client Applications?
Godello
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A WIP trello like todo plugin for godot.
Or https://github.com/alfredbaudisch/Godello But inside of a project would actually be nice too
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Godot 4.0 development enters feature freeze ahead of the first beta
For desktop and mobile apps, it could work.
For example, here is kanban PoC made by someone:
https://github.com/alfredbaudisch/Godello
But for web, that could be too much for browsers to handle. Godello loading at webbrowser has only some time watching at spinner, when you have fast Internet connection, loading about 10 MB of code, WASM etc.
But when I tried to save Godot 3D game example to HTML5, and load it to webbrowser, Chromium etc browsers can not handle that much data.
Some webbrowser users have slow connections. If there are many users, they start to complain webpages loading too slowly. With Godot everything is browserside, and generated with save button, from that it's hard to move anything to serverside.
But if you instead code frontend and backend with Javascript, it's possible to move more of frontend Javascript code to run serverside.
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Hopefully with all the Unity refugees joining us this becomes way less of an issue
My project Godello is a clone of Trello made with Godot, which makes use of everything available in Godot regarding UIs and it has a database of boards, lists and cards: https://github.com/alfredbaudisch/Godello
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Godot for GUI
Godello. Trello inspired kanban board, powered by an online real-time collaborative backend. Opensource. https://github.com/alfredbaudisch/Godello
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Now OPEN-SOURCE! Dynamic Inventory System & UI for Godot (fully dynamic, infinite scrolling, item categories, equipment slots, w/ item database) - inspired by the Zelda Breath of the Wild inventory UI
Check my other Godot UI project, Godello: https://github.com/alfredbaudisch/Godello
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I'm writing a book about Business Software Development with Godot (data-oriented software with databases, APIs and Websockets, plus Apps and Tools)
Interesting, I never had problem with that. Which OS are you using? I received reports that on MacOS even 3.4 and 4.0 have blurry fonts. Can you run this to see if it's blurry for you? https://github.com/alfredbaudisch/Godello
What are some alternatives?
godot-manager - A Project, Version and Addons/Plugins manager for Godot Game Engine.
Godot-GameTemplate - Template with all necessary stuff taken care, just create your games main features.
AutotileEditor - Addon Godot - Convert tilesets, autotiles and autotiles animated from RPG Maker to tilesets of Godot
vodon-pro - Vodon Pro is a video player designed for esports coaches to review footage of players.
whiskers - A Visual Dialogue Editor made using the Godot Engine
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
gpro-circuitmaker
godex - Godex is a Godot Engine ECS library.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
react-native-desktop-qt - A Desktop port of React Native, driven by Qt, forked from Canonical
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-texture-painter - A GPU-accelerated texture painter written in Godot 3.0