godot_heightmap_plugin
scatter
godot_heightmap_plugin | scatter | |
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27 | 11 | |
1,620 | 1,862 | |
- | - | |
7.3 | 7.4 | |
14 days ago | 6 days ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | MIT License |
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godot_heightmap_plugin
- Is it possible to hide faces of a cube that player cant see?(optimization)
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Godot 4 Terrain
Zylann's repo has a v4-compatible branch that was last updated 4 days ago, and there seems to be another one working on this, and another one published a few months ago, plus there are lots of videos out there about doing it in other tools and then just importing the heightmaps / splatmaps in Godot (e.g. from devmar's YT channel).
- Terrain in Godot 4
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What projects / addons / libraries are you missing in 4.0?
godot_heightmap_plugin
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How do people make 3D levels for their games in Godot?
Back in 3.0 I was using this plugin for heightmap terrain: https://github.com/Zylann/godot_heightmap_plugin
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Will Zylann terrain addon be ported to Godot 4.0 ?
source: https://github.com/Zylann/godot_heightmap_plugin/issues/279
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Painting meshes in Godot like the Unity Terrain
You can create terrain and paint it with the zylann.hterrain plugin. Currently only supports Godot 3.x.
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Godot for AA/AAA game development - What's missing?
Sweet, how's the tooling to actually make a playable textured level from a heightmap though? In 3.0 I had to rely on Zylann's excellent plugin which was all well and good but I needed to compile it for each platform I wanted to ship on, and editor integration was good but not perfect. Also procedural generation of terrain in-game wasn't practical.
As we know, there's a lack of a node similar to Unreal's Landscape and Unity's Terrain. I believe this hurts Godot more than generally assumed. There is of course Zylann's plugin for 3.x, but I believe an officially supported node for this would be incredibly beneficial. Zylann's plugin will most likely get updated for 4.x eventually, but I personally know people who were shocked to find out that this functionality was not in Godot 4 when it had so many improvements for 3D - and it ended up being the deal breaker that pushed them away.
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I made a terrain editor for Godot 4
The one I know is Zylann.hterrain which is gdscript but also not updated for 4.x
scatter
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How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
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Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
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What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
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RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
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Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
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How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
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Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
What are some alternatives?
tps-demo - Godot Third Person Shooter with high quality assets and lighting
SmartShape2D - A 2D Terrain Tool for Godot
scratch_animater - Demo of an simple animation program with the scratch canvas addon. [Moved to: https://github.com/boukew99/scratch_animator]
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
protongraph - Experimental node-based software for procedural content generation
godot_terrain_plugin - 3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
godot-demo-projects - Demonstration and Template Projects
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
anima - Godot: run sequential and parallel animations with less code