godot_heightmap_plugin
godot_terrain_plugin
godot_heightmap_plugin | godot_terrain_plugin | |
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27 | 1 | |
1,620 | 118 | |
- | - | |
7.3 | 0.0 | |
15 days ago | over 5 years ago | |
GDScript | GDScript | |
GNU General Public License v3.0 or later | - |
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godot_heightmap_plugin
- Is it possible to hide faces of a cube that player cant see?(optimization)
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Godot 4 Terrain
Zylann's repo has a v4-compatible branch that was last updated 4 days ago, and there seems to be another one working on this, and another one published a few months ago, plus there are lots of videos out there about doing it in other tools and then just importing the heightmaps / splatmaps in Godot (e.g. from devmar's YT channel).
- Terrain in Godot 4
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What projects / addons / libraries are you missing in 4.0?
godot_heightmap_plugin
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How do people make 3D levels for their games in Godot?
Back in 3.0 I was using this plugin for heightmap terrain: https://github.com/Zylann/godot_heightmap_plugin
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Will Zylann terrain addon be ported to Godot 4.0 ?
source: https://github.com/Zylann/godot_heightmap_plugin/issues/279
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Painting meshes in Godot like the Unity Terrain
You can create terrain and paint it with the zylann.hterrain plugin. Currently only supports Godot 3.x.
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Godot for AA/AAA game development - What's missing?
Sweet, how's the tooling to actually make a playable textured level from a heightmap though? In 3.0 I had to rely on Zylann's excellent plugin which was all well and good but I needed to compile it for each platform I wanted to ship on, and editor integration was good but not perfect. Also procedural generation of terrain in-game wasn't practical.
As we know, there's a lack of a node similar to Unreal's Landscape and Unity's Terrain. I believe this hurts Godot more than generally assumed. There is of course Zylann's plugin for 3.x, but I believe an officially supported node for this would be incredibly beneficial. Zylann's plugin will most likely get updated for 4.x eventually, but I personally know people who were shocked to find out that this functionality was not in Godot 4 when it had so many improvements for 3D - and it ended up being the deal breaker that pushed them away.
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I made a terrain editor for Godot 4
The one I know is Zylann.hterrain which is gdscript but also not updated for 4.x
godot_terrain_plugin
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How to randomly place foliage around a level (3D)
P.S - I am using this terrain generator. https://github.com/Zylann/godot_terrain_plugin
What are some alternatives?
scatter - Godot engine addon to randomly fill an area with props or other scenes
tps-demo - Godot Third Person Shooter with high quality assets and lighting
scratch_animater - Demo of an simple animation program with the scratch canvas addon. [Moved to: https://github.com/boukew99/scratch_animator]
protongraph - Experimental node-based software for procedural content generation
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
godot-demo-projects - Demonstration and Template Projects
hs-mercs-clone - Turn-based RPG prototype in Godot.
godot-4-3d-third-person-controller - Godot 4 demo with a plug-and-play 3D Third-Person Shooter (TPS) character controller inspired by games like Ratchet and Clank.
GodotTerrain - Terrain for Godot 4 written in GDScript
wwise-godot-integration - Wwise Integration for the Godot Engine
godot-proposals - Godot Improvement Proposals (GIPs)