godot_heightmap_plugin
ardour
godot_heightmap_plugin | ardour | |
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27 | 171 | |
1,620 | 3,641 | |
- | 2.0% | |
7.3 | 9.9 | |
15 days ago | 3 days ago | |
GDScript | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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godot_heightmap_plugin
- Is it possible to hide faces of a cube that player cant see?(optimization)
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Godot 4 Terrain
Zylann's repo has a v4-compatible branch that was last updated 4 days ago, and there seems to be another one working on this, and another one published a few months ago, plus there are lots of videos out there about doing it in other tools and then just importing the heightmaps / splatmaps in Godot (e.g. from devmar's YT channel).
- Terrain in Godot 4
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What projects / addons / libraries are you missing in 4.0?
godot_heightmap_plugin
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How do people make 3D levels for their games in Godot?
Back in 3.0 I was using this plugin for heightmap terrain: https://github.com/Zylann/godot_heightmap_plugin
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Will Zylann terrain addon be ported to Godot 4.0 ?
source: https://github.com/Zylann/godot_heightmap_plugin/issues/279
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Painting meshes in Godot like the Unity Terrain
You can create terrain and paint it with the zylann.hterrain plugin. Currently only supports Godot 3.x.
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Godot for AA/AAA game development - What's missing?
Sweet, how's the tooling to actually make a playable textured level from a heightmap though? In 3.0 I had to rely on Zylann's excellent plugin which was all well and good but I needed to compile it for each platform I wanted to ship on, and editor integration was good but not perfect. Also procedural generation of terrain in-game wasn't practical.
As we know, there's a lack of a node similar to Unreal's Landscape and Unity's Terrain. I believe this hurts Godot more than generally assumed. There is of course Zylann's plugin for 3.x, but I believe an officially supported node for this would be incredibly beneficial. Zylann's plugin will most likely get updated for 4.x eventually, but I personally know people who were shocked to find out that this functionality was not in Godot 4 when it had so many improvements for 3D - and it ended up being the deal breaker that pushed them away.
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I made a terrain editor for Godot 4
The one I know is Zylann.hterrain which is gdscript but also not updated for 4.x
ardour
- Ask HN: Is There a Blender for Music?
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Is Open Source a diversion from what users want?
> I think a lot of people starting with open source kinda expect that dedicated contributors will start to swarm around the project. In reality, a large majority of projects, even many quite prominent ones, are driven by a very small core, often just the project founder.
https://github.com/Ardour/ardour/blob/master/gtk2_ardour/abo...
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What Is the Future of the DAW?
I'm the lead author of Ardour [0], and I'd very much like to hear more about your frustrations, since over the next 1-2 years, paying attention to non-European musical culture is one of the things I hope to focus on during development. You can reach me via the email address in my profile, or maybe use our forums at discourse.ardour.org. Thanks.
[0] https://ardour.org/ <= a cross-platform open source DAW that has been around for more than 23 years
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Red Blob Games: Interactive visual explanations of math and algorithms
One extra detail, something I've learned from 20 years of working on dragging all kinds of objects around the GUI of Ardour [0]: handle ALL button press and release events as drag events where there is no movement.
[0] https://ardour.org/
- The Rules of Margin Collapse
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Absolute beginner seeking advice
I am aware of the 'Real Tone Cable' however I am curious if this is what I should be buying if I also intend on recording my playing in a software such as 'Ardour'
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Show HN: Using C++23 <stacktrace> to get proper crash logs in C++ programs
If you don't care about exotica like async or signal safety, and just need to see the callstack from arbitray points, this can do the job without C++23:
https://github.com/Ardour/ardour/blob/master/libs/pbd/stackt...
(2 different implementations, one for POSIX-y systems with the execinfo.h header, and one for Windows)
The demange() function is elsewhere.
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How to map multiple samples with linux-sampler?
I just loaded an instance of samplv https://samplv1.sourceforge.io/ into the Digital Audio Workstation (DAW), Ardour https://ardour.org/ .
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Is it possible to create professional music on Linux?
If you produce music using a DAW, my preferred is Linux's Ardour: http://ardour.org
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Thought was worth sharing ❤️
Ardour is a free DAW that recently added a clip launcher. I've never tried it.
What are some alternatives?
scatter - Godot engine addon to randomly fill an area with props or other scenes
zrythm - a highly automated and intuitive digital audio workstation - official mirror
tps-demo - Godot Third Person Shooter with high quality assets and lighting
muse - MusE is a digital audio workstation with support for both Audio and MIDI
scratch_animater - Demo of an simple animation program with the scratch canvas addon. [Moved to: https://github.com/boukew99/scratch_animator]
lmms - Cross-platform music production software
protongraph - Experimental node-based software for procedural content generation
musescore-downloader - ⚠️ This repo has moved to https://github.com/LibreScore/dl-librescore ⚠️ | Download sheet music (MSCZ, PDF, MusicXML, MIDI, MP3, download individual parts as PDF) from musescore.com for free, no login or Musescore Pro required | 免登录、免 Musescore Pro,免费下载 musescore.com 上的曲谱
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
audacity - Tenacity is an easy-to-use, privacy-friendly, FLOSS, cross-platform multi-track audio editor/recorder for Windows, MacOS, GNU/Linux and other operating systems. It is developed by a wide group of volunteers. Contributions welcome! [Moved to: https://github.com/tenacityteam/tenacity]
godot-demo-projects - Demonstration and Template Projects
brunch - Boot ChromeOS on x86_64 PC - supports Intel CPU/GPU from 6th Gen (Skylake) or AMD Ryzen