godot4_openxr_demo
Crappy test project to test Godot 4s OpenXR implementation with (by BastiaanOlij)
OpenXR-Vk-D3D12
OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12. (by mbucchia)
godot4_openxr_demo | OpenXR-Vk-D3D12 | |
---|---|---|
2 | 8 | |
31 | 59 | |
- | - | |
0.0 | 6.9 | |
over 1 year ago | 8 months ago | |
GDScript | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot4_openxr_demo
Posts with mentions or reviews of godot4_openxr_demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-18.
- How do I setup OpenXR in VisualScript (Godot 4 Alpha 12)
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Please add OpenGL/Vulkan Support to WMR OpenXR Runtime
You can test it with the alpha version https://downloads.tuxfamily.org/godotengine/4.0/, just run it, open this project https://github.com/BastiaanOlij/godot4_openxr_demo.git and click play.
OpenXR-Vk-D3D12
Posts with mentions or reviews of OpenXR-Vk-D3D12.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-18.
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OpenXR runtimes and Vulkan/graphics APIs
There also this after a quick google (no idea of the quality or if this is exactly what you'd want) https://github.com/mbucchia/OpenXR-Vk-D3D12, it's worth checking out
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So is this the actual death of WMR?
"mbucchia-msft 3 points ยท 5 days ago I was the feature lead on this, and I no longer am. So this plan was scrapped unfortunately. I did however (on my free time) spend some time to improve my 3rd party API layer that provides the same exact functionality (the plan was to absorb it in the runtime, that plan was scrapped in January). https://github.com/mbucchia/OpenXR-Vk-D3D12 It is now fully compliant with the OpenXR standard (it passes the Conformance Test Suite) for the Vulkan API. I also added 32-bit support for legacy applications. This will be your best option moving forward. Please report issues if you have any."
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Should I be using WMR OpenXR or SteamVR Openxr?
Your best option from here is to use my OpenXR API layer: https://github.com/mbucchia/OpenXR-Vk-D3D12
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[VR Headset] HP Reverb G2 - $299.99 (Ebay - HP Direct)
And this is for games that use Vulkan Obligatory reminder that they only remove the overhead caused by SteamVR and are not guaranteed to improve performance. As a tradeoff you would also lose access to SteamVR overlays.
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How Future Proof is WMR OpenXR? Does it support DX12, Vulkan or OpenGL, other than DX11?
Meanwhile you can use https://github.com/mbucchia/OpenXR-Vk-D3D12 as a stop-gap solution for both OpenGL and Vulkan (but 64-bit applications only).
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X-Plane 12 VR and WMR (Reverb G2 etc) Much Better Performance
Install this new OpenXR layer that allows WMR to work with Vulkan/OpenGL from here - https://github.com/mbucchia/OpenXR-Vk-D3D12
- Please add OpenGL/Vulkan Support to WMR OpenXR Runtime
What are some alternatives?
When comparing godot4_openxr_demo and OpenXR-Vk-D3D12 you can also consider the following projects:
MCXR - VR minecraft mod using OpenXR and fabric
DurielsGodotUtilities - A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine.
OpenOVR