godot4_openxr_demo
Crappy test project to test Godot 4s OpenXR implementation with (by BastiaanOlij)
DurielsGodotUtilities
A collection of useful Scripts, Scenes, Systems, and Templates for the Godot Game Engine. (by TheDuriel)
godot4_openxr_demo | DurielsGodotUtilities | |
---|---|---|
2 | 5 | |
31 | 87 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | almost 4 years ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot4_openxr_demo
Posts with mentions or reviews of godot4_openxr_demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-18.
- How do I setup OpenXR in VisualScript (Godot 4 Alpha 12)
-
Please add OpenGL/Vulkan Support to WMR OpenXR Runtime
You can test it with the alpha version https://downloads.tuxfamily.org/godotengine/4.0/, just run it, open this project https://github.com/BastiaanOlij/godot4_openxr_demo.git and click play.
DurielsGodotUtilities
Posts with mentions or reviews of DurielsGodotUtilities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-18.
- Valve Index Camera Feed for AR game.
-
How do I setup OpenXR in VisualScript (Godot 4 Alpha 12)
I'm at my wits end. I've tried everything I could think of and even tried to visualscript-ise this GDScript by TheDuriel but the Index just won't display what the game is outputting. I've fiddled with it so much much that Godot 4 has corrupted the VisualScript file (since it's in Alpha, it is to be expected).
-
Failed Attempt at a Complex State Machine
It looks something like this: https://github.com/TheDuriel/DurielsGodotUtilities/tree/master/addonsbasic/StateMachine
-
How to have a distinct desktop viewport/camera in my godot 4.0 XR application?
You can find an example on my utilities repo. Just add it as a autoload and forget about it. https://github.com/TheDuriel/DurielsGodotUtilities/tree/master/VR
-
I made a tool to add more context to print statements for debugging.
I have a comprehensive logger available on my repo. Needs a bit of updating maybe. https://github.com/TheDuriel/DurielsGodotUtilities/blob/master/addonsbasic/Logger/Logger.gd
What are some alternatives?
When comparing godot4_openxr_demo and DurielsGodotUtilities you can also consider the following projects:
MCXR - VR minecraft mod using OpenXR and fabric
Godot-Awesome-Debug-Print
OpenXR-Vk-D3D12 - OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.