godot-vscode-plugin
yasnippet
godot-vscode-plugin | yasnippet | |
---|---|---|
22 | 11 | |
1,436 | 2,738 | |
4.5% | - | |
8.1 | 7.6 | |
21 days ago | about 2 months ago | |
TypeScript | Emacs Lisp | |
MIT License | - |
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godot-vscode-plugin
- What IDE has the best support for GdScript?
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gdscript-extended-lsp.nvim - A plugin for browsing the Godot API documentation
Hi, I've created a plugin that replicates the functionality of the godot-vscode plugin for viewing documentation with the LSP server. You can customize it to open documentation in different types of views (tabs, split, floating).
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Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin
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Full GDScript refactoring tools in third party editors. How to get this feature?
I downloaded VSCode and installed the official add-on. Initially I had an error connecting the language server, but I corrected the remote port number and it connected. Then I tried to refactor some function or variable, but I get the message "No refactorings available". Also, an attempt to switch to a custom method from another script (CTRL + LMB) either does not give anything, or if there is a variable with the same name in the same script, it issues it.
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How do you get VS Code with Godot-Tools to work with GDScript?
Found a fix for the syntax highlighting. It's a bug caused by conflicts with another extension (jjkim.gdscript). Disabling/uninstalling the other extension fixed the problem.
- VSCode as External Editor
- Issue vscode + godot 4
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How to solve debugger not opening from vs code. i double checked ip and ports and paths, idk what to do.
Debugging is not yet functional I think, https://github.com/godotengine/godot-vscode-plugin/pull/400
- [4.0] [VSCode] Failed to launch Godot instance
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VS Code and Godot-Tools: Can I change the position of the game's debugging window?
Yeah, seems like that's the case. There's additional_options added already, however it's not included in the latest stable release. But you can download the development build and install it in the VS Code instead (Extensions: Install from VSIX command). Then adding "additional_options": "--position 0,0", worked for me, just tested it.
yasnippet
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I'm able to take notes in mathematics lectures using LaTeX and Vim (2019)
There's YASnippet, which could be used in much the same way as the tools that were described.
https://github.com/joaotavora/yasnippet
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org-mode date for a file -- the correct way
Although the Org manual says that YASnippet doesn’t play well, I personally haven’t had any issues. Maybe I’ve just been lucky? But I do have a snippet that uses the format command to create an Org inactive timestamp. Just a thought.
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How do I change the autocomplete results I see?
For the first question, I would look into a template system like Yasnippet or tempo. I think that’s the best approach for it, and I’m not sure if you can do it with completion methods like corfu
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Key bindings to insert snippets/characters (Emacs+ESS)
I second yasnippet, it is extremely handy for all sorts of boilerplate (like LaTeX preambles, environments). There are many contributed snippets in the yasnippet-snippets repo that you can look at as examples.
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Need help improving my workflow
Hmmm... Maybe yasnippet?
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How do you change bracing style for C in yasnippets
(defun whatacold/yasnippet-exit-hook () "My yasnippet exit hook." (when (or (eq major-mode 'c-mode) (eq major-mode 'c++-mode)) (whatacold/yasnippet-exit-hook-c))) ;; see https://github.com/joaotavora/yasnippet/issues/728 ;; (after! c-or-c++-mode) ;;
- How do I get yasnippet to actually load the stored snippets for org-mode?
- Hacking Fish Script In Emacs
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How to turn "---" into an em-dash
Yasnippet might work. It's mostly used for programming related expansion, but I see no reason it wouldn't work for this too: https://github.com/joaotavora/yasnippet
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Playing around with gdscript snippets
Ah the code generation in the gif is from a plugin (Yasnippet) for the main editor I'm using (Emacs) to write GDScript. So not the built-in editor in Godot, no. The only bits I wrote is what keys expand into what on top of the snippet language, but they're just dumb text expansions and are unaware of any language specific context, e.g. this is the map one:
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
yasnippet-snippets - a collection of yasnippet snippets for many languages
godot-syntax-themes - Syntax themes for the Godot Engine script editor
.emacs.d - https://emacs.takeokunn.org/
gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
org-ref - org-mode modules for citations, cross-references, bibliographies in org-mode and useful bibtex tools to go with it.
godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.
nodejs-repl.el - Run Node.js REPL and communicate with the process
dotfiles
UnityWebGL-LoadingTest - Unity WebGL platform and version comparisons with a lot of nice extras
company-shell