godot-twicil
Godot TwiCIL – Godot Twitch Chat Interaction Layer (by drtwisted)
godot-steering-ai-framework
A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D. (by GDQuest)
godot-twicil | godot-steering-ai-framework | |
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2 | 4 | |
66 | 1,012 | |
- | 3.6% | |
0.0 | 3.5 | |
9 months ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-twicil
Posts with mentions or reviews of godot-twicil.
We have used some of these posts to build our list of alternatives
and similar projects.
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(C#) How do I let VS Code know that I'm using a new Node from an asset pack?
I'm currently trying to figure out how to use this extension. It just adds an extra Node, but how do I access it in VS Studio using C#? The example simply use var but I can't do that since I need its exact type right from the beginning. Any ideas?
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Developing an on stream game?
twicil
godot-steering-ai-framework
Posts with mentions or reviews of godot-steering-ai-framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-06-07.
- Steering behaviours - creating a vector flow field and using it to path 'minions' around a 'leader' entity
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Battle for Rhiannon Network - Devlog Summary - Log 007
Battle for Rhiannon NetworkDevlog SummaryCard Battling 3rd Person ShooterGame Engine: Godot 3.3Days Left: 46---Log 007- Created Enemy to rushes PlayerTook some time to learn FSM and Steering AI with help from u/NathanGDQuestLinks to the projects below:https://github.com/GDQuest/godot-design-patternshttps://github.com/GDQuest/godot-steering-ai-framework
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Stress testing Godot Steering AI Framework and AStar. It works pretty smooth :)
I’m using https://github.com/GDQuest/godot-steering-ai-framework for steering. I calculate path using godot astar implementation and then apply it to follow path option of steering framework. The steering framework itself is not super performant as it is implemented using gdscript, but for my game it’s more than enough. Check out it’s specific steering options to get some inspiration. It is well documented and has a lot of examples.