godot-tiled-importer
godot-3-demos
godot-tiled-importer | godot-3-demos | |
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8 | 7 | |
787 | 1,762 | |
- | - | |
0.0 | 0.0 | |
about 1 year ago | 11 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godot-tiled-importer
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Enchanced TileMap Editor for Godot 3.5!
I'm making this plugin because Godot 4 won't be mainstream for a long time (yes, it's awesome and I already love it). And in version 3.5, the TileMapEditor is very hard to use. Of course, it is possible to use "Tiled" editor and vnen/godot-tiled-importer, but this is also not always convenient. https://www.mapeditor.org/ https://github.com/vnen/godot-tiled-importer
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I'm working on software to convert Tiled tilemaps into Godot tilemaps, with features specifically for my game! This will allow the community to create maps far easier.
Have you checked https://github.com/vnen/godot-tiled-importer ?
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Is this the best way to create a level without tilemaps?
If Godot 3.x TileMaps can't do what you need, you might have better luck with Tiled and the importer.
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Godot 3 + Tiled workflow?
However, when trying to import my map (a .tmx file) into Godot with Vnen’s Tiled Map Importer ( https://github.com/vnen/godot-tiled-importer ), the custom properties aren’t available. I checked the “Custom Properties” checkbox within my Import Dialogue, but haven’t figured out how to actually validate anything custom got transferred over into my post import script.
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Tiled in Godot weird collision offset
This is a known problem with tiled importer plugin and 3.5. There is a pull request on github that fixes it: https://github.com/vnen/godot-tiled-importer/pull/164
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Regarding Tiled tilesets and Godot Resource Management
I am working with Godot to build a bare bones 2d tile-based movement system to learn the engine. To aid in this I am using Tiled and Godot Tiled Importer to provide the map as I disliked using Godot's built in features.
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Full Item customization for an RPG / with animations, for our Mobile MMOPRG. Details in comments
Building the new map. We are currently using Tiled and importing using the Tiled plugin that has been heavily modified by one of the team members. If Godot has one downside so far it is the TileMap, we really wish 4.0 was here.
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[HOBBY / REV-SHARE] - Experienced Godot/Phaser developer looking to help push a passion project forward. [2D]
FXREST - Did all the art for this one, just a little weekend (maybe two?) project. Put together a tiny resource, tool, and inventory system. (I also found and fixed a bug in the Godot Tiled importer plugin!)
godot-3-demos
- Please help outdated codes
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Make set of units follow each other in train-like manner
Found multiple following behaviours, but decided to use one from GDQuest's "AI following the leader" tutorial video, as it's nicely separated into static Steering class. Also found very cool Godot Steering AI Framework from same GDQuest, which is so modular and reusable that I guess 90% of developers should start using it instead of writing their own boilerplate.
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Is Godot a good engine to teach in CS classes (K12) ?
I highly recommend getting started with GDQuest and Heart Beast for videos and resources: https://github.com/GDQuest/godot-demos https://www.youtube.com/c/Gdquest/playlists https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a
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Deema's back, tell a friend
GDQuest made an overview over this class and there is a sample script on Github, which you can further cut down quite a bit to use with grids (in my case a Tilemap).
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A little help with a star
Anyway, if you want to know more about how to use Astar in Godot, check out this overview by GDQuest and definitely have a look at the source code for this demo as well as the official Astar class API docs. AStar pathfinding is unfortunately but definitely not beginner stuff.
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Started making a tower defense in Godot. Built in AStar made the pathfinding so easy!
Here's a nice script from gdquest which you can almost just drop onto a tile map and use. Requires little setup and will let you visualize your astar map via the tile map you attach it to. https://github.com/GDQuest/godot-demos/blob/master/2018/03-30-astar-pathfinding/pathfind_astar.gd
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How do I make a health and damage system?
Here's some sample code. It's actually probably more than you need, but without seeing your project it's hard to tell.
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
godot-polygon2d-fracture - A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
godot-procedural-generation - Procedural generation algorithms and demos for the Godot game engine
openseeface-gd - A GUI for running OpenSeeFace.
autotiler - Autotile 47-tile blob tileset generator application with Godot export support. Based on Electron JS.
ExampleRagdoll - Example active ragdolls with breakable floppy limbs for Godot
godot_dynamic_split_screen - Dynamic split screen implemented in Godot
PGSGP - Play Games Services plugin for Godot Game Engine 3.3.x - Android
addons-btree - Visual Behavior Tree