godot-syntax-themes
godot-vscode-plugin
godot-syntax-themes | godot-vscode-plugin | |
---|---|---|
3 | 22 | |
341 | 1,411 | |
5.0% | 2.8% | |
5.9 | 8.1 | |
3 months ago | 3 days ago | |
TypeScript | ||
Creative Commons Zero v1.0 Universal | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-syntax-themes
-
how to change code editor color
You can install themes for the script editor as well. You can find them here on github, and it also tells you how to install them.
-
VSCode full integration
You'll have to stick with the internal editor. Fortunatelly it's far from being a terrible one. You can go here to get the color theme of vscode, it might help you to feel at home.
-
Likely dumb question
If you have a theme installed, you can check your syntax themes at %APPDATA%\Godot\text_editor_themes\ (if on windows).
godot-vscode-plugin
- What IDE has the best support for GdScript?
-
gdscript-extended-lsp.nvim - A plugin for browsing the Godot API documentation
Hi, I've created a plugin that replicates the functionality of the godot-vscode plugin for viewing documentation with the LSP server. You can customize it to open documentation in different types of views (tabs, split, floating).
-
Show HN: Classic Video Poker (18 year unity dev – learned Godot in 24 hours)
Found this for next time you need to try GDscript on vscode https://github.com/godotengine/godot-vscode-plugin
-
Full GDScript refactoring tools in third party editors. How to get this feature?
I downloaded VSCode and installed the official add-on. Initially I had an error connecting the language server, but I corrected the remote port number and it connected. Then I tried to refactor some function or variable, but I get the message "No refactorings available". Also, an attempt to switch to a custom method from another script (CTRL + LMB) either does not give anything, or if there is a variable with the same name in the same script, it issues it.
-
How do you get VS Code with Godot-Tools to work with GDScript?
Found a fix for the syntax highlighting. It's a bug caused by conflicts with another extension (jjkim.gdscript). Disabling/uninstalling the other extension fixed the problem.
- VSCode as External Editor
- Issue vscode + godot 4
-
How to solve debugger not opening from vs code. i double checked ip and ports and paths, idk what to do.
Debugging is not yet functional I think, https://github.com/godotengine/godot-vscode-plugin/pull/400
- [4.0] [VSCode] Failed to launch Godot instance
-
VS Code and Godot-Tools: Can I change the position of the game's debugging window?
Yeah, seems like that's the case. There's additional_options added already, however it's not included in the latest stable release. But you can download the development build and install it in the VS Code instead (Extensions: Install from VSIX command). Then adding "additional_options": "--position 0,0", worked for me, just tested it.
What are some alternatives?
dracula-theme - 🧛🏻♂️ One theme. All platforms.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
qbittorrent - 🧛🏻♂️ Dark theme for QBittorrent
yasnippet - A template system for Emacs
vscode-1dark-raincoat - ⚡️A slightly modified version of the One Dark (Sublime Babel) for Visual Studio Code
gdextension - GDExtension template that automatically builds into a self-contained addon for the Godot Asset Library. Updated to Godot 4.2.1.
dracula-icons - Dark Icons Theme for Linux Desktops
godot-embed-external-editor - Embed an external script editor (e.g. VSCode) into the Godot editor.
ayu-theme.fish - ayu color theme for Fish shell
dotfiles
wallpaper - 🧛🏻♂️ Dark wallpapers for Dracula
UnityWebGL-LoadingTest - Unity WebGL platform and version comparisons with a lot of nice extras