godot-ply
Godot plugin for in-editor box modeling (by jarneson)
com-chibifire-fbx-plugin
By fire
godot-ply | com-chibifire-fbx-plugin | |
---|---|---|
5 | 1 | |
307 | 5 | |
- | - | |
5.8 | 10.0 | |
6 months ago | about 5 years ago | |
GDScript | CMake | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ply
Posts with mentions or reviews of godot-ply.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
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Does Godot have anything like Probuilder?
in addition to the builtin CSG tooling, what comes closest to Probuilder from the things i could google in 5 seconds (i searched for "godot subdivide extrude in editor", pretty sure there's better terms for that :P) seems to be this plugin: https://github.com/jarneson/godot-ply
- People coming from Unity/Other engines, what do you miss the most?
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3d - What to use for level geometry / design?
If you don't want to code from scratch, for voxels I'd use https://github.com/98teg/SpriteMesh while for more complex stuff https://github.com/jarneson/godot-ply is great (for 3.x only, 4.x not yet supported). Godot-ply is already very close to e.g. Unity ProBuilder.
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Best Way to 3D Level Design in Godot?
depends on the game. at times super simple shapes are your best friend with further refinement in blender, if you're looking for an in editor box modelling tool, give this one a go: https://github.com/jarneson/godot-ply seems pretty solid and the development recently picked up as well, it's the closest thing we've got that's similar to unity's pro modeller. Hence some pretty sweet stuff.
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Ply - Editor plug-in for in-editor box modeling / gray boxing
Link: https://github.com/jarneson/godot-ply
com-chibifire-fbx-plugin
Posts with mentions or reviews of com-chibifire-fbx-plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-21.
-
People coming from Unity/Other engines, what do you miss the most?
But someone could make a plugin that uses the fbx sdk, right? Looks like people have tried. (According to the new fbx announcement, fire one of the godot contributors so maybe that was just an experiment and never actually useful.)
What are some alternatives?
When comparing godot-ply and com-chibifire-fbx-plugin you can also consider the following projects:
qodot-plugin - (LEGACY) Quake .map support for Godot 3.x
SpriteMesh - SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godex - Godex is a Godot Engine ECS library.
godot-proposals - Godot Improvement Proposals (GIPs)
godot_ecsg_plugin - CSG-Preset, Whitebox, Kit-Bash and Prototype Utilities for Godot Game Engine