godot-mono-ci
godot-ci
godot-mono-ci | godot-ci | |
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1 | 8 | |
2 | 620 | |
- | - | |
10.0 | 4.6 | |
almost 4 years ago | about 1 month ago | |
Dockerfile | Dockerfile | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-mono-ci
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Has anyone gotten web exports to work successfully in a Docker container?
Ok turns out I had a brainfart, and I didn't realize that Godot-mono had additional dependencies. Ended up using a fork of the baseline you mentioned, [this one](https://github.com/realkotob/godot-mono-ci/blob/master/Dockerfile).
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
What are some alternatives?
gitlab-ci-android - GitLab CI image for building Android apps
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
deno-docker - Latest dockerfiles and images for Deno - alpine, centos, debian, ubuntu
docker-ci-cache - Speed up your Docker-based builds on CircleCI, GitLab CI/CD, and GitHub Actions with Docker Layer Caching and BuildKit
godot-game-template - Generic template for Godot games
sonarcloud-github-action - Integrate SonarCloud code analysis to GitHub Actions
php-docker-skeleton - Example PHP app dockerized
setup-godot - Setup Godot for headless use with macOS, Windows, and Linux CI/CD runners.