godot-manager
PathEditor
godot-manager | PathEditor | |
---|---|---|
11 | 1 | |
304 | 10 | |
- | - | |
8.6 | 10.0 | |
7 days ago | almost 4 years ago | |
C# | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-manager
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GVM (Godot Version Manager) 1.13 released with lots of QoL improvements
It is similar to projects like Hourglass (https://hourglass.jwestman.net/) and Godot Manager (https://github.com/eumario/godot-manager)
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Managing Godot Versions
You'll simply need both Godot versions. If you want better organization for your Godot versions than your filesystem, there are some community-made tools such as Godot Manager and Godot Version Manager.
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Godot Manager v0.2.1 Released
The newest version of Godot Manager is available for download. This release was mostly a bug fix release, but did implement a few requested features into the mix, to help improve things. Feel free to check it out at the various download locations. https://github.com/eumario/godot-manager or https://eumario.itch.io/godot-manager.
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Godot Manager v0.2.0 Released
It has been a long 6 month cycle, but 0.2.0 of Godot Manager, is finally Released. You can learn more about this release here, and you can look at the Changelog here. Enjoy!
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I think having better default WorldEnvironment would make more people stick with Godot and make it more popular with better screenshots (like UE Does, where all the juicy effects are enabled by default). Here is some experiments in 3.5.stable
I personally think that the ultimate solution would be to have a better project manager that lets you easily choose templates when creating a new project. Ever since I started using godot manager I've been wondering why we don't have its features by default. With it I have a template that is closer to what unreal offers, with high quality setting enabled and some prototype textures already imported. It makes the experience a whole lot nicer.
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I wrote a package manager for Godot 3.x that uses NPM for its package hosting!
I'm assuming you are talking about godot-manager? I've actually chatted with the creator about a possible integration.
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Godot for GUI
You can add Godot Manager to that list: https://eumario.itch.io/godot-manager / https://github.com/eumario/godot-manager
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Maybe a slightly different question from the typical “convince me to get Godot!”
Anyway, the default launcher is good but kinda slow. This one lets you manage Godot versions when upgrades come out, downloads from GitHub releases so faster than whatever their default provider is, and it’s actually built with the engine (with c#!): https://eumario.itch.io/godot-manager Pay what you want ($0) or grab the executable from their GitHub repo!
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Is there an option to only show a specific folder's contents in the project list?
You could always open an issue! https://github.com/eumario/godot-manager
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Is it viable to use Godot to develop a Tool?
The Godot Editor and Project Manager is built with Godot API, on a C++ level. I am developing Godot Manager, which utilizes Godot and C# to do a Project Manager and Engine Version Manager for Godot, similar in style to Unity Hub. You can see some of the screenshots at https://github.com/eumario/godot-manager u/Jordancjb.
PathEditor
What are some alternatives?
godot-version-manager - Download, Install and Manage any version of Godot Engine from a simple app.
gpro-circuitmaker
hourglass
Godello - Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
GodotDynamicInventorySystem - Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
audio_station - Audio list player with control, spectrum analyzer and bus effects.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
friendly-potato-project-manager
godot-engine.easy-charts - A Godot Engine addon for plotting general purpose charts. A collection of Control, 2D and 3D Nodes to plot every chart possible.
godot_reader_tutorial