godot-lua-pluginscript
nelua-lang
godot-lua-pluginscript | nelua-lang | |
---|---|---|
13 | 32 | |
280 | 1,862 | |
- | - | |
5.2 | 7.8 | |
about 1 year ago | 16 days ago | |
Lua | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-lua-pluginscript
-
How good is Lua in Godot
https://github.com/gilzoide/godot-lua-pluginscript this seems to be the main option. But it only supports 3.x not 4.x. I would have a dive into it but the functionality of GD script is vast and because it's the native implementation you are less likely to have issues down the line.
-
Raku + Godot? GDExtension, could this be possible?
An example would be Lua and Rust bindings.
-
What's the best free software to start off with
Looks like there is 3rd party Lua support for Godot. I would try to go that route. https://github.com/gilzoide/godot-lua-pluginscript
- Language Interpreter for Coding Game
- How ok would it be to include a version of Godot with a game?
-
How do i get input with lua?
I Googled "godot lua plugin" and found this API reference for this plugin.
-
Are there any add-ons that will add support for Logitech G Hub?
integrate Lua script execution from Godot (https://github.com/gilzoide/godot-lua-pluginscript)
-
Are there other languages that can be compiled to GDScript bytecode?
Lua Support
- Can you add a scripting language to your game, such as lua?
- Is there a way to embed Lua into a Godot project?
nelua-lang
- Nelua: Statically typed language with a Lua flavor
- Buzz: A lightweight statically typed scripting language
-
Lua has been a real eye opener for this Java dev
If you Like Lua's syntax and you wish you could achieve C speeds and have the metaprogramming ability of Java (Generics), by all means try https://nelua.io/ , you won't regret it!
- Minimal, simple, efficient, statically typed, compiled, metaprogrammable, safe, and extensible systems programming language
-
Pixelhopper: Tiny animated GIF player in C, with seeking, pause, etc (Linux x11 only, for now)
I should be uploading the code sometime this week, by the way. I'm looking for a way to bundle the code (which is written in Nelua) in a single C file, so anyone can build it without having to install all of the language and the dependencies.
- Using Lua with C++
-
Is it possible to make an OS in Lua?
You could probably write a kernel in Nelua or Luau, though I don't know of any efforts to do so.
-
Bog – small, strongly typed, embeddable language
- https://github.com/edubart/nelua-lang (to C)
-
Nelua, AOT statically typed Lua
I already asked this question exactly 2 years ago: https://github.com/edubart/nelua-lang/discussions/51
What are some alternatives?
luarocks - LuaRocks is the package manager for the Lua programming language.
terra - Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
godot-python - Python support for Godot 🐍🐍🐍
LuaJIT - Mirror of the LuaJIT git repository
luakit - Fast, small, webkit based browser framework extensible by Lua.
moonscript - :crescent_moon: A language that compiles to Lua
godot-ruby - ruby language binding for godot game engine
red - Red is a next-generation programming language strongly inspired by Rebol, but with a broader field of usage thanks to its native-code compiler, from system programming to high-level scripting and cross-platform reactive GUI, while providing modern support for concurrency, all in a zero-install, zero-config, single ~1MB file!
apisix - The Cloud-Native API Gateway
language-lua - Lua parser and pretty-printer
mongo-driver-godot - Unofficial MongoDB driver for Godot Engine 3.3
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).