godot-lang-support
tldr
godot-lang-support | tldr | |
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24 | 262 | |
304 | 48,406 | |
- | 0.8% | |
3.2 | 10.0 | |
8 months ago | 7 days ago | |
Markdown | ||
Creative Commons Attribution 4.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-lang-support
- Porting to Godot for 3D
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Another two cents about the current situation with the Scala user base and economics.
Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
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[FREE] Looking For Dev Team For Indie Startup
I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
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Learning Programming For The First Time! Any Tips?
It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
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I want to learn game development with programming:
You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
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Dev snapshot: Godot 4.0 beta 9
No: https://github.com/Vivraan/godot-lang-support
GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.
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Alternative Scripting Languages?
Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
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Unity is laying off hundreds of employees
The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.
Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.
There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.
[0]https://github.com/Vivraan/godot-lang-support
[1]https://github.com/touilleMan/godot-python
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Python to be ~40% faster. Can Python's new tricks benefit GDScript?
That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
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What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.
tldr
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Ask HN: Is there a GUI for bash shell?
Maybe this already helps: https://github.com/tldr-pages/tldr
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Try / Ripgrep in Y Minutes
A bit of an aside, but I really like "guides to things we otherwise take for granted". So few man pages are built around example use cases, but those are often what make the case for a tool!
A similar spirit to projects like https://github.com/tldr-pages/tldr/ , but this has a lot more useful detail.
The ripgrep author has a blog post on performance and benchmarking that is an interesting read in itself: https://blog.burntsushi.net/ripgrep/
- Serving my blog posts as Linux manual pages
- Tldr: Simplified and community-driven man pages
- Tell HN: My Favorite Tools
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Should you add screenshots to documentation?
Looks like bro pages is archived and they recommend https://github.com/tldr-pages/tldr or https://github.com/cheat/cheat
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Have i made my own linux distro? ^_^
a very excellent tool to grab is TLDR https://tldr.sh/
- fixedIt
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Day 2 - Basic navigation
And that's why tldr is such a powerful tool! You can easily install it with sudo apt install tldr or follow this demo.
- Tldr Pages
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
cheat - cheat allows you to create and view interactive cheatsheets on the command-line. It was designed to help remind *nix system administrators of options for commands that they use frequently, but not frequently enough to remember.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tealdeer - A very fast implementation of tldr in Rust.
godot-proposals - Godot Improvement Proposals (GIPs)
cheat.sh - the only cheat sheet you need
upbge - UPBGE, the best integrated game engine in Blender
zsh-autosuggestions - Fish-like autosuggestions for zsh
godot-kotlin-native - Kotlin bindings for Godot Engine
navi - An interactive cheatsheet tool for the command-line
gdnim - godot-nim based bootstrapping framework supporting hot reloading
fish-shell - The user-friendly command line shell.