godot-lang-support
initializr
godot-lang-support | initializr | |
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24 | 258 | |
304 | 3,354 | |
- | 0.6% | |
3.2 | 8.8 | |
8 months ago | 10 days ago | |
Java | ||
Creative Commons Attribution 4.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-lang-support
- Porting to Godot for 3D
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Another two cents about the current situation with the Scala user base and economics.
Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
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[FREE] Looking For Dev Team For Indie Startup
I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
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Learning Programming For The First Time! Any Tips?
It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
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I want to learn game development with programming:
You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
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Dev snapshot: Godot 4.0 beta 9
No: https://github.com/Vivraan/godot-lang-support
GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.
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Alternative Scripting Languages?
Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
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Unity is laying off hundreds of employees
The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.
Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.
There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.
[0]https://github.com/Vivraan/godot-lang-support
[1]https://github.com/touilleMan/godot-python
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Python to be ~40% faster. Can Python's new tricks benefit GDScript?
That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
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What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.
initializr
- Como funciona um Load Balance e como implementar utilizando Nginx.
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Develop your Tomcat App with Docker Compose Watch
The best way, for generating a ready-to-run application in Java you can use the Spring Boot Initializr tool.
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Consuming and Testing third party API's using Spring Webclient
curl --location 'https://start.spring.io/starter.zip?type=maven-project&language=java&bootVersion=3.2.2&baseDir=ms-xcoffee&groupId=com.xcoffee&artifactId=ms-xcoffee&name=ms-xcoffee&description=Demo%20project%20for%20Spring%20Boot&packageName=com.xcoffee.ms-xcoffee&packaging=jar&javaVersion=21&dependencies=webflux%2Clombok%2Cvalidation' | tar -xzvf -
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Spring boot and PostgreSQL in Docker Compose
In this segment we will create a basic Spring boot app from Spring Initializer. Add the below dependencies:
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Spring Data MongoDB — CRUD, Aggregations, Views and Materialized Views
Add the following MongoDB dependencies in your pom.xml or use spring initializer and select the Spring Data MongoDB dependency:
- AWS SQS: Como publicar e consumir mensagens com Spring Cloud AWS
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Java Microservices with Spring Boot and Spring Cloud
I created all of these applications using start.spring.io's REST API and HTTPie.
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Run a java service serverless with ECS and Fargate
An easy way to create the skeleton project is to visit Spring Initializr, I set the Project to Gradle - Groovy, Language to Java, and add Spring Web dependency. Then it's just to generate the project and unpack it.
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A Passwordless Future! Passkeys for Java Developers
Create a new Spring Boot application using the Spring Initializr. You can use the web version or the curl command below. Use the default for most of the options. For the dependencies, select web, and okta. For the build tool, select Gradle.
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Spring Cloud Functions, Kafka | How to interact asynchronous
I will start with a simple example of a cloud function, which is the same as a rest endpoint in the classical spring boot web application. You can create a project from your favorite IDE or from Spring Initliazr.
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
JHipster - JHipster, much like Spring initializr, is a generator to create a boilerplate backend application, but also with an integrated front end implementation in React, Vue or Angular. In their own words, it "Is a development platform to quickly generate, develop, & deploy modern web applications & microservice architectures."
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Spring Boot - Spring Boot
godot-proposals - Godot Improvement Proposals (GIPs)
Javet - Javet is Java + V8 (JAVa + V + EighT). It is an awesome way of embedding Node.js and V8 in Java.
upbge - UPBGE, the best integrated game engine in Blender
elastic-beanstalk-roadmap - AWS Elastic Beanstalk roadmap
godot-kotlin-native - Kotlin bindings for Godot Engine
jhipster-sample-app - This is a sample application created with JHipster
gdnim - godot-nim based bootstrapping framework supporting hot reloading
spring-petclinic - A sample Spring-based application