godot-lang-support
grpc_bench
godot-lang-support | grpc_bench | |
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24 | 58 | |
304 | 850 | |
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3.2 | 8.4 | |
8 months ago | 1 day ago | |
Dockerfile | ||
Creative Commons Attribution 4.0 | MIT License |
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godot-lang-support
- Porting to Godot for 3D
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Another two cents about the current situation with the Scala user base and economics.
Another potential example would be a better C#, but unfortunately I'm not familiar enough with it to evaluate what can be improved. While I don't think Scala as any chance of replacing C# in Unity, in the indie space Unity has been losing some market share to Godot, which has bindings for multiple languages. A "better C#" could become the next indie gamedev language. Who knows, maybe this could be a interesting use case for Scala (or even Scala Native).
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[FREE] Looking For Dev Team For Indie Startup
I was thinking as in releasing your game under an open source license and putting code on like github or Codeberg for people to use/contribute to. You could use Godot https://godotengine.org/ Many different languages you can use https://github.com/Vivraan/godot-lang-support
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Learning Programming For The First Time! Any Tips?
It depends on what you are looking to do. Find what you want to do/make, chose a language that you like and gets you where you want to go and stick with it, learn it, make projects, many small projects to help you grow. Check out this for games https://godotengine.org/ https://github.com/Vivraan/godot-lang-support Some languages are harder to master than others. I went the route of C++ because it is what I wanted to learn, got me where I want to go, and I didn't like the higher-levels ones so I was good with a longer road, but everyone is different, chose what works best for you. Also you should look at the FAQ
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I want to learn game development with programming:
You could try Godot. https://github.com/Vivraan/godot-lang-support Godot has it's own language gdscript, which is python like. You can use other languages as well. Really the most important thing is to chose something, stick to it, learn it, play with it, build new things with it, do it all in incremental ways, move by tiles not by miles, and continue to grow. Have fun, keep focus and keep working on it, get plenty of practice, it will help.
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Dev snapshot: Godot 4.0 beta 9
No: https://github.com/Vivraan/godot-lang-support
GDScript is the most tightly integrated into the Godot editor, but there are tonnes of language bindings that work just as well and call into the C++ API just the same. C# is officially supported and they just ported it in Godot 4 to use .NET 6 instead of Mono. I've also used the Typescript/Javascript module from a 3rd party in the past and it surprised me how good the dev experience was.
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Alternative Scripting Languages?
Here is a list of language bindings and their operational status https://github.com/Vivraan/godot-lang-support
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Unity is laying off hundreds of employees
The languages listed as "production ready" here[0] are Javascript, Lua, Nim, Rust and Typescript.
Also I would hesitate to call GDScript a weird Python. It shares some of Python's syntax, like significant whitespace, but beyond that it's a completely different beast.
There is an actual Python for Godot project[1] but I don't know how close it is to ready for prime time.
[0]https://github.com/Vivraan/godot-lang-support
[1]https://github.com/touilleMan/godot-python
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Python to be ~40% faster. Can Python's new tricks benefit GDScript?
That's odd specifically w/relation to Godot (especially as it's listed among production-ready bindings for 3.X), I know I feel like I've mentioned it too often whenever it seems actually relevant.
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What is the best way to contribute to Linux gaming as a developer? Anyone here a contributor to any of the Linux gaming projects out there?
For Godot and languages another potential point to help is with 4.0a and GDextension bindings, GDextension is the replacement for GDnative. Particularly 3.X allows using community-made bindings to use desired languages, but being 4.0 has the new system that means all of the existing bindings need to be updated/replaced.
grpc_bench
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Poor gRPC performance on test - help needed
SayHello, GetUser, and Sum differ only by payload size. Sum is the simplest one - (int, int) -> int, GetUser is (long) -> User (medium payload), and SayHello uses exactly the same payload as this test: https://github.com/LesnyRumcajs/grpc_bench/tree/master/dotnet_grpc_bench
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2023-06-25 gRPC benchmark results
This is correct. The problem is not with the benchmark itself but with the implementation. If you look at the result, you can see that even with 6 "allowed" CPUs, the vertx server utilizes less than 100%. Apparently, the current vertx implementation (the one implemented in https://github.com/LesnyRumcajs/grpc_bench/tree/master/java_vertx_grpc_bench) is single-threaded or has some other limitation.
Another iteration of grpc_bench!
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Why does C#/.NET is in demand in Philippines especially in BGC? How about PHP?
Because it's fast and runs on Windows, Linux, and MacOS
- .NET Core performance on Linux
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Another two cents about the current situation with the Scala user base and economics.
In general though, akka/pekko-streams are known to be one of the fastest implementations out there. Their grpc client for example even beats languages like Rust (see https://www.lightbend.com/blog/akka-grpc-update-delivers-1200-percent-performance-improvement and https://github.com/LesnyRumcajs/grpc_bench/wiki/2022-03-15-bench-results).
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What is the current status of Akka in your organisation?
The whole point I was making is at least up until 8 months ago (at best, I can't commend on the stability/maturity/performance of shardcake) Akka was the only mature library/ecosystem solving this problem with also a very strong focus on performance (for example still to this day, akka/pekko-grpc is generally one of the fastest grpc implementations I am aware of, its even beating rust if you have at least 2 cores (see https://github.com/LesnyRumcajs/grpc_bench/wiki/2022-03-15-bench-results)
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QuickBuffers 1.1 released
It would be interesting to create a new java benchmark with your implementation.
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Ask HN: Examples of Top C# Code?
Also worth checking out the gRPC benchmarks: https://github.com/LesnyRumcajs/grpc_bench/discussions/284
dotnet is up there with Rust.
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
eCAL - Please visit the new repository: https://github.com/eclipse-ecal/ecal
Godot - Godot Engine – Multi-platform 2D and 3D game engine
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
godot-proposals - Godot Improvement Proposals (GIPs)
gRPC - The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
upbge - UPBGE, the best integrated game engine in Blender
gRPC - The Java gRPC implementation. HTTP/2 based RPC
godot-kotlin-native - Kotlin bindings for Godot Engine
greeter-bpf - implementing gRPC GreeterServer in eBPF just for fun.
gdnim - godot-nim based bootstrapping framework supporting hot reloading
ghz - Simple gRPC benchmarking and load testing tool