godot-facebook-auth
nativelib-cli
godot-facebook-auth | nativelib-cli | |
---|---|---|
1 | 1 | |
10 | 24 | |
- | - | |
0.0 | 1.8 | |
over 1 year ago | almost 3 years ago | |
Objective-C | Python | |
MIT License | MIT License |
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godot-facebook-auth
nativelib-cli
-
Installed Flurry Analytics but how to get it working?
Based on your mention of NativeLib, my guess is that you've installed flurry via the NativeLib Gui or NativeLib CLI. I also suspect that you might be using the flurry plugin, given all of the other information that you mentioned.
What are some alternatives?
godot-apple-auth - Plugin for authorization with Apple for Godot Game Engine
godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.
godot-flurry - FlurryAnalytics plugin for Godot Engine (iOS/Android)
godot-facebook - Facebook module for Godot Game Engine (android and iOS)
QtFirebase - An effort to bring Google's Firebase C++ API to Qt + QML
hexapterygon - A user-friendly all-in-one cross-platform, (uni-curses compatible component, module and uitility) software for orchestrating and debloating your Android devices from unwanted pre-installed crap.
react-apple-signin-auth - Apple signin for React using the official Apple JS SDK
godot-ios-att - App Tracking Transparency plugin for Godot
Emojis-For-Godot - Addon that allows to use Emojis in your Godot project
nativelib - NativeLib is a plugin management system for Godot engine.