godot-ci
godot-export
godot-ci | godot-export | |
---|---|---|
8 | 9 | |
615 | 440 | |
- | - | |
4.6 | 3.6 | |
15 days ago | 2 months ago | |
Dockerfile | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
godot-export
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Evaluating automated build options (godot-ci, godot-export, etc)
Godot-export(https://github.com/firebelley/godot-export)
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Turning on/off developer console automatically when exporting
You can try this and create a config for export with/without debug
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Godot Skeleton - A quick start template with main menu, settings, itch.io script, and more
You could consider adding https://github.com/firebelley/godot-export as a GitHub workflow to handle exports! I maintain this repository and it's quite quite a bit of community traction so far.
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Automate Godot engine builds with GitHub Actions!
If you're looking for an action that will export your games, take a look at godot-export. I believe all of your questions are answered in the documentation.
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Autoloads not loading when game is built in GitHub actions, works fine when exported from desktop computer (ERROR: Can't autoload)
I'm having a really strange issue, which is that none of my autoload scripts are loading when built using this GitHub action https://github.com/firebelley/godot-export. It's not a problem with the action, because it successfully builds other test projects. (And don't ask me to post an issue there, because I am the author of that action). My game exports and works just fine when done from my Windows desktop. Exporting the project after deleting the game's repository and recloning it also works.
- Is there a Godot 4 headless for CI/CD ?
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Does Godot have a non Gui based version?
firebelley/godot-export
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Cross compile Godot for Windows and Linux using Docker
I'm using this github action to automate exports https://github.com/firebelley/godot-export I just commit my code and in few minutes I have github release with binaries for all platforms I have setup export.
What are some alternatives?
gitlab-ci-android - GitLab CI image for building Android apps
Kvalfors
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
godot_skeleton - Flexible template repository for common game needs in Godot
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
GodotBuilds - Github actions that automate building and releasing custom versions of Godot engine. 🏗️
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
SGPhysics2DBuilds - Github actions that automate building and releasing Godot with snopek games' sg-physics-2d module. 🏗️
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
deno-docker - Latest dockerfiles and images for Deno - alpine, centos, debian, ubuntu
docker-ci-cache - Speed up your Docker-based builds on CircleCI, GitLab CI/CD, and GitHub Actions with Docker Layer Caching and BuildKit
godot-game-template - Generic template for Godot games