godot-behaviour-tree VS godot-FirstPersonStarter

Compare godot-behaviour-tree vs godot-FirstPersonStarter and see what are their differences.

godot-behaviour-tree

Behaviour Tree framework for Godot coded in GDScript. (by andrew-wilkes)

godot-FirstPersonStarter

FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project! (by Whimfoome)
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godot-behaviour-tree godot-FirstPersonStarter
1 14
44 542
- -
2.7 2.7
5 months ago 17 days ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-behaviour-tree

Posts with mentions or reviews of godot-behaviour-tree. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-08.
  • We've given up on Unity... Hello Godot! #ScreenshotSaturday
    2 projects | /r/godot | 8 May 2021
    Some nice added benefits are an open source behaviour tree system (https://github.com/andrew-wilkes/godot-behaviour-tree), an open source audio solution (https://github.com/kyzfrintin/Godot-Mixing-Desk), the Tween nodes, being able to animate material properties, a functioning navmesh (again, 3D issues on Unity's front; 2D ports don't support side view), no need for weird lighting setups between 2D and 3D, faster scripting with gdscript, the Line2D node (which I use to render and bend the body of the wormy creatures in our latest tweet), and generally just the fact that all transforms are in 2D without needing to worry that my scene view is playing tricks on me.

godot-FirstPersonStarter

Posts with mentions or reviews of godot-FirstPersonStarter. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-18.

What are some alternatives?

When comparing godot-behaviour-tree and godot-FirstPersonStarter you can also consider the following projects:

Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

oh-my-git - An interactive Git learning game!

dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!

whatsup-godot - A WhatsApp UI clone made using the Godot Game Engine for educational purposes only.

listinv - A simple undertale-like inventory system for Godot4 👾

godot-both-flat-and-vr - get you a project template that can do both (vr and 'normal' 3d game)

top-down-shooter-core - Open source top-down shooter template for Godot 4

gd-motion-director

godot-coi-serviceworker - A Godot plugin that enables cross-origin isolation for web exports

CastleClimbersParts - Code for each section of the Castle Climber 2D Platformer series.

script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.

game-base-2D - A base structure for polished 2D games in Godot 4