godot-asset-library-laravel
renik
godot-asset-library-laravel | renik | |
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2 | 1 | |
64 | 14 | |
- | - | |
1.7 | 3.1 | |
about 1 year ago | 3 months ago | |
PHP | C++ | |
MIT License | GNU General Public License v3.0 or later |
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godot-asset-library-laravel
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100,000 subscriber celebration – Ask the Godot contributors anything!
Will the new asset store be open source and derived from https://github.com/Calinou/godot-asset-library-laravel or is it a completely separate project?
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Sneak peek of my fully customisable dissolve shader for Godot
I think they are already in the process of giving it a new coat of paint with https://github.com/Calinou/godot-asset-library-laravel
renik
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100,000 subscriber celebration – Ask the Godot contributors anything!
u/hey_itscarter By the way, I forgot to mention, but if you're interested in a full-body IK solution intended for VR usage, we have a module called RenIK available here under the MIT license thanks to some incredible work by MMMaellon: https://github.com/V-Sekai/RenIK - it has been fairly stable in recent testing, provided that you import the model with lined up bones using the import retarget options. It does currently have to be compiled into the engine with scons custom_modules
What are some alternatives?
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many_bone_ik - A custom inverse kinematics system solver for multi-chain skeletons and with constraints.