godot-asset-library-laravel
LearnOpenGL
godot-asset-library-laravel | LearnOpenGL | |
---|---|---|
2 | 624 | |
64 | 10,290 | |
- | - | |
1.7 | 3.8 | |
about 1 year ago | 15 days ago | |
PHP | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-asset-library-laravel
-
100,000 subscriber celebration ā Ask the Godot contributors anything!
Will the new asset store be open source and derived from https://github.com/Calinou/godot-asset-library-laravel or is it a completely separate project?
-
Sneak peek of my fully customisable dissolve shader for Godot
I think they are already in the process of giving it a new coat of paint with https://github.com/Calinou/godot-asset-library-laravel
LearnOpenGL
- Learn OpenGL eBook
-
LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
-
Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
-
Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- Iām Bored AF!
-
Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
-
Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
aimeos-laravel - Laravel ecommerce package for ultra fast online shops, scalable marketplaces, complex B2B applications and #gigacommerce
raylib - A simple and easy-to-use library to enjoy videogames programming
Godot - Godot Engine ā Multi-platform 2D and 3D game engine
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
uptime-backend-api - Website Uptime & Certificate Monitoring API built using Laravel.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
renik - Provides a humanoid ik rig for avatars as pure GDScript for vanilla Godot Engine 4.x, or as a custom engine module
sokol - minimal cross-platform standalone C headers
Cows-Revenge - Casual platform game project for learning purposes
bevy - A refreshingly simple data-driven game engine built in Rust
Godot_GSOC_2020_2D_Project - A Godot project for testing my 2D GSOC changes
SFML - Simple and Fast Multimedia Library