Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gm-notes
-
Secret Block
GM Notes has done well for me. Lets you add a little pinned text box to any object that only the GM can see (button for it's up at the top of the relevant object window)
-
GM secret block?
check GM Notes, its compatible with 9.x
-
Necessary/Useful Modules & current version update?
GM Notes
-
Modules Awaiting v9 Update
"update to 0.5 ยท syl3r86/gm-notes@0e5cba0 ยท GitHub" https://github.com/syl3r86/gm-notes/commit/0e5cba0d4a33122da7e72b3c16ff5d6457ea6d8d
-
Roll20 like GM Notes
The GM Notes module adds a special notes section to actors, items and more. It doesn't pop them out automatically though. You still need to go into the actor's sheet.
-
Is there a way to hide part of an item description?
I use the GM notes module (https://github.com/syl3r86/gm-notes). It adds a new tab to all entities like actors, journal entries, items and so on where the GM can write notes which are visible only to himself
dae
-
Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
-
Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
-
[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
-
Necessary/Useful Modules & current version update?
Dynamic Active Effects
-
dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
-
Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
-
Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
foundryvtt-dice-so-nice
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
monks-little-details
macros - FVTT Community Macros - ๐ Contribute macros or download them as a module! ๐
foundryvtt-forien-unidentified-items - This module aims to provides system agnostic solution to handle unidentified items and their identification for games via Foundry VTT.
midi-qol
SIFToolkit - Spells Items and Features Toolkit Module for Foundry VTT
automated-jb2a-animations
dungeondraw-foundry-vtt
midi-srd