glur VS WHATWG HTML Standard

Compare glur vs WHATWG HTML Standard and see what are their differences.

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
glur WHATWG HTML Standard
2 137
68 7,726
- 1.4%
10.0 9.4
about 8 years ago 5 days ago
JavaScript HTML
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

glur

Posts with mentions or reviews of glur. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-04.
  • I made a parallax website using PixiJS and Vue!
    1 project | /r/web_design | 16 Oct 2022
    The fastest 2d (non-GPU) Gaussian blur "algorithm" I've come across was developed by some extremely clever Intel people and ported to Javascript in this GitHub repo. The whole separable convolutional image filters thing is a fascinating topic, even though a lot of it is beyond my mathematical understanding.
  • It's always been you, Canvas2D
    12 projects | news.ycombinator.com | 4 Mar 2022
    > We would really rather people use WebGL if you want fast/efficient filters.

    This one made me laugh. Yes, WebGL excels at pixel manipulations but it is possible to write fast and efficient filters to work in the 2D canvas environment.

    For a case-in-point, I struggled for a long time to find a decent, fast implementation of a gaussian blur filter for my canvas library. Then I stumbled upon a JS implementation[1] based on some very clever work done by Intel devs which blew all my previous attempts out of the water - so of course I stole it (even though I still don't understand the approach they take)[2].

    > "Safari is the bad guy"

    As much as Safari often brings me to despair, I do like the work they've recently done to add color space support in CSS. They haven't yet pushed the functionality over to the canvas element, but I live in hope. For now, I have to emulate the calculations to get them working for my library[3].

    [1] - https://github.com/nodeca/glur/blob/master/index.js

    [2] - https://scrawl-v8.rikweb.org.uk/docs/source/factory/filterEn...

    [3] - https://scrawl-v8.rikweb.org.uk/demo/canvas-059.html

WHATWG HTML Standard

Posts with mentions or reviews of WHATWG HTML Standard. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-13.
  • Here are the 10 projects I am contributing to over the next 6 months. Share yours
    13 projects | dev.to | 13 Apr 2024
    WHAT-WG HTML
  • Add Writingsuggestions="" Attribute
    1 project | news.ycombinator.com | 12 Mar 2024
  • Streaming HTML out of order without JavaScript
    5 projects | news.ycombinator.com | 1 Mar 2024
    There's a long-standing WHATWG feature request open for it here: https://github.com/whatwg/html/issues/2791

    And several userland custom element implementation, like https://www.npmjs.com/package//html-include-element

    One of the cool things that you can do with client-side includes and shadow DOM is render the included HTML into a shadow root that has s, so that the child content of the include element is slotted into a shell implemented by the included HTML.

    This lets you do things like have the main page be the pre-page content and the included HTML be a heavily cached site-wide shell, and then another per-user include with personalized HTML - all cached appropriately.

  • An HTML Switch Control
    4 projects | news.ycombinator.com | 28 Feb 2024
  • YouTube video embedding harm reduction
    2 projects | news.ycombinator.com | 28 Feb 2024
    The `allow` attribute on iframes is a relatively recent API addition from 2017

    https://github.com/whatwg/html/pull/3287

  • Htmz – a low power tool for HTML
    10 projects | news.ycombinator.com | 19 Feb 2024
    I think there's a pretty strong argument at this point for this kind of replacing DOM with a response behavior being part of the platform.

    I think the first step would be an element that lets you load external content into the page declaratively. There's a spec issue open for this: https://github.com/whatwg/html/issues/2791

    And my custom element implementation of the idea: https://www.npmjs.com/package/html-include-element

    Then HTML could support these elements being targets of links.

  • The Ladybird Browser Project
    8 projects | news.ycombinator.com | 6 Feb 2024
    > Consider https://www.ietf.org/rfc/rfc1866.txt vs https://html.spec.whatwg.org/multipage/

    I thought, oh, that's not so bad. Then I realized what I was looking at was a 10 page index.

  • HTML Living Standard
    1 project | news.ycombinator.com | 28 Jan 2024
  • Is Htmx Just Another JavaScript Framework?
    9 projects | news.ycombinator.com | 11 Jan 2024
    I'd love to see something like HTMX get standardized, but I'm extremely pessimistic for HTMX's prospects for standardization in HTML.

    In talking to a few standards folks about it, they've all said, "oh, yeah, you want declarative AJAX; people have tried and failed to get that standardized for years." Even just trying to get

    to target a section of the page that isn't an has been argued about and hashed out for years.<p>Why is that? Well, for example, here's the form you have to fill out to start standardizing a front-end feature. <a href="https://github.com/whatwg/html/issues/new?assignees=&labels=addition%2Fproposal%2Cneeds+implementer+interest&projects=&template=1-new-feature.yml">https://github.com/whatwg/html/issues/new?assignees=&labels=...</a><p>It asks three main questions:<p>* What problem are you trying to solve?
  • New in Chrome 120 back button detection
    3 projects | news.ycombinator.com | 5 Dec 2023
    The issue with a single global event handler is discussed here: https://github.com/WICG/close-watcher#a-single-event

    If you use popover="", you get the kind of functionality you're discussing for free. For

    , the discussion is in progress and reaching a conclusion: https://github.com/whatwg/html/issues/9373

What are some alternatives?

When comparing glur and WHATWG HTML Standard you can also consider the following projects:

BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo

caniuse - Raw browser/feature support data from caniuse.com

design-reviews - W3C specs and API reviews

WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.

canvas2D - Update Canvas 2D API

standards-positions

GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.

Retroactive - Retroactive only receives limited support. Run Aperture, iPhoto, and iTunes on macOS Sonoma, macOS Ventura, macOS Monterey, macOS Big Sur, and macOS Catalina. Xcode 11.7 on macOS Mojave. Final Cut Pro 7, Logic Pro 9, and iWork ’09 on macOS Mojave or macOS High Sierra.

Chart.js - Simple HTML5 Charts using the <canvas> tag

browser

CAM6 - Cellular Automata Machine (CAM6) Simulator

exploits