glur
WHATWG HTML Standard
glur | WHATWG HTML Standard | |
---|---|---|
2 | 137 | |
68 | 7,726 | |
- | 1.4% | |
10.0 | 9.4 | |
about 8 years ago | 5 days ago | |
JavaScript | HTML | |
MIT License | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glur
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I made a parallax website using PixiJS and Vue!
The fastest 2d (non-GPU) Gaussian blur "algorithm" I've come across was developed by some extremely clever Intel people and ported to Javascript in this GitHub repo. The whole separable convolutional image filters thing is a fascinating topic, even though a lot of it is beyond my mathematical understanding.
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It's always been you, Canvas2D
> We would really rather people use WebGL if you want fast/efficient filters.
This one made me laugh. Yes, WebGL excels at pixel manipulations but it is possible to write fast and efficient filters to work in the 2D canvas environment.
For a case-in-point, I struggled for a long time to find a decent, fast implementation of a gaussian blur filter for my canvas library. Then I stumbled upon a JS implementation[1] based on some very clever work done by Intel devs which blew all my previous attempts out of the water - so of course I stole it (even though I still don't understand the approach they take)[2].
> "Safari is the bad guy"
As much as Safari often brings me to despair, I do like the work they've recently done to add color space support in CSS. They haven't yet pushed the functionality over to the canvas element, but I live in hope. For now, I have to emulate the calculations to get them working for my library[3].
[1] - https://github.com/nodeca/glur/blob/master/index.js
[2] - https://scrawl-v8.rikweb.org.uk/docs/source/factory/filterEn...
[3] - https://scrawl-v8.rikweb.org.uk/demo/canvas-059.html
WHATWG HTML Standard
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Here are the 10 projects I am contributing to over the next 6 months. Share yours
WHAT-WG HTML
- Add Writingsuggestions="" Attribute
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Streaming HTML out of order without JavaScript
There's a long-standing WHATWG feature request open for it here: https://github.com/whatwg/html/issues/2791
And several userland custom element implementation, like https://www.npmjs.com/package//html-include-element
One of the cool things that you can do with client-side includes and shadow DOM is render the included HTML into a shadow root that has s, so that the child content of the include element is slotted into a shell implemented by the included HTML.
This lets you do things like have the main page be the pre-page content and the included HTML be a heavily cached site-wide shell, and then another per-user include with personalized HTML - all cached appropriately.
- An HTML Switch Control
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YouTube video embedding harm reduction
The `allow` attribute on iframes is a relatively recent API addition from 2017
https://github.com/whatwg/html/pull/3287
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Htmz – a low power tool for HTML
I think there's a pretty strong argument at this point for this kind of replacing DOM with a response behavior being part of the platform.
I think the first step would be an element that lets you load external content into the page declaratively. There's a spec issue open for this: https://github.com/whatwg/html/issues/2791
And my custom element implementation of the idea: https://www.npmjs.com/package/html-include-element
Then HTML could support these elements being targets of links.
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The Ladybird Browser Project
> Consider https://www.ietf.org/rfc/rfc1866.txt vs https://html.spec.whatwg.org/multipage/
I thought, oh, that's not so bad. Then I realized what I was looking at was a 10 page index.
- HTML Living Standard
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Is Htmx Just Another JavaScript Framework?
I'd love to see something like HTMX get standardized, but I'm extremely pessimistic for HTMX's prospects for standardization in HTML.
In talking to a few standards folks about it, they've all said, "oh, yeah, you want declarative AJAX; people have tried and failed to get that standardized for years." Even just trying to get
to target a section of the page that isn't an has been argued about and hashed out for years.<p>Why is that? Well, for example, here's the form you have to fill out to start standardizing a front-end feature. <a href="https://github.com/whatwg/html/issues/new?assignees=&labels=addition%2Fproposal%2Cneeds+implementer+interest&projects=&template=1-new-feature.yml">https://github.com/whatwg/html/issues/new?assignees=&labels=...</a><p>It asks three main questions:<p>* What problem are you trying to solve? -
New in Chrome 120 back button detection
The issue with a single global event handler is discussed here: https://github.com/WICG/close-watcher#a-single-event
If you use popover="", you get the kind of functionality you're discussing for free. For
, the discussion is in progress and reaching a conclusion: https://github.com/whatwg/html/issues/9373
What are some alternatives?
BezierInfo-2 - The development repo for the Primer on Bézier curves, https://pomax.github.io/bezierinfo
caniuse - Raw browser/feature support data from caniuse.com
design-reviews - W3C specs and API reviews
WebKit - Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
canvas2D - Update Canvas 2D API
standards-positions
GoJS, a JavaScript Library for HTML Diagrams - JavaScript diagramming library for interactive flowcharts, org charts, design tools, planning tools, visual languages.
Retroactive - Retroactive only receives limited support. Run Aperture, iPhoto, and iTunes on macOS Sonoma, macOS Ventura, macOS Monterey, macOS Big Sur, and macOS Catalina. Xcode 11.7 on macOS Mojave. Final Cut Pro 7, Logic Pro 9, and iWork ’09 on macOS Mojave or macOS High Sierra.
Chart.js - Simple HTML5 Charts using the <canvas> tag
browser
CAM6 - Cellular Automata Machine (CAM6) Simulator
exploits