gltfjsx
valtio
gltfjsx | valtio | |
---|---|---|
54 | 47 | |
4,162 | 8,450 | |
4.9% | 3.0% | |
7.1 | 7.6 | |
7 days ago | 9 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gltfjsx
-
How can I get rid of these gaps?
Hello! I loaded a model using https://gltf.pmnd.rs and it displays correctly, but there are weird gaps that you can see through on the edges. This is a Next.js project with ts. I'm using @react-three/fiber and @rect-three/drei to use three.js in react. I'll attach the file that creates this object, but if there's anything more you need, just ask me. Here's the file that contains the code of this object:
-
React + Three.js. Creating your own 3D shooter. Part 1
Then we need to generate a react component that will contain the markup of this model to add it to the scene. Let's use the official resource from the @react-three/fiber developers.
-
Add texture to loaded glb, threejs
especially for what you describe above. it can lay out a glb model declaratively, the whole scene is yours to control. watch the first video here https://github.com/pmndrs/gltfjsx and then use that tool:
- Optimization checklist GLTF models in Three.js?
-
Any good tutorials on creating dynamic animations?
stuff like this doesn't have to be keyframed, you can just rotate model groups. im sure this will be overwhelming atm but if you have the time watch the video there https://github.com/pmndrs/gltfjsx models in threejs are blobs, they are not meant to do anything. people traverse them and create mutations. but that tool puts the entire model scene under your control, every node in its graph is declarative now, to my it dynamic is trivial at that point.
-
which skills to learn from Blender for three js
the second practically doesn't exist in vanilla three. a gltf is a blob that you throw into the scene. pair three with react and blender will be a lot more useful: https://github.com/pmndrs/gltfjsx (watch the first video there)
-
How to apply Mesh Wobble Material to gltf model in r3f?
I want to implement this for a gltf model loaded as a gltfx. MeshWobbleMaterial is not getting qpplied. i don't know what to where to add the component either. i have attached the code below,
-
Help making a model look like the demo
/* Auto-generated by: https://github.com/pmndrs/gltfjsx Command: npx [email protected] crystal_ball_test.glb Author: WarderiiK (https://sketchfab.com/WarderiiK) License: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/) Source: https://sketchfab.com/3d-models/crystal-ball-test-fc727811052a4b2ba9ef2ffa327e8349 Title: Crystal Ball Test */ import React, { useRef } from 'react' import { useGLTF, useAnimations, MeshTransmissionMaterial } from '@react-three/drei' export default function Model(props) { const group = useRef() const { nodes, materials, animations } = useGLTF('/crystal_ball_test.glb') const { actions } = useAnimations(animations, group) return ( ) }
-
Where should I keep my assets?
Have you compressed your models with https://gltf.pmnd.rs ? ( sorry this is unrelated to your post ) or you could use https://github.com/pmndrs/gltfjsx ( same thing but you use it like an npm package )
- Need help figuring out how many texture set to use and how to split them up (more in comments)
valtio
- 5 Alternatives to Redux for React State Management
- How to properly structure a valtio shared state object?
-
Changelog #0023 โ ๐ ๏ธ Internal refactoring and improvements
We took inspiration from the many frameworks we worked with throughout our careers. And maybe surprisingly, Djangoโs ORM layer impacted our design choices and the API quite a bit. The resulting framework relies on Zod for schemas and validation and Valtio for React integration.
-
Is redux and thunks still used or are there other alternatives for it now?
Valtio is like simplified MobX
-
Why is building a UI in Rust so hard?
Even simpler than Zustand are state-atom libraries like jotai or recoil, or proxy based ones like valtio. Here's some discussion about the differences.
-
How to implement state management inside a simple JavaScript app
There is a package developed around this proxy concept called Valtio which is available for JavaScript, React, and so on... feel free to check and star it on Github.
-
What is being used right now for ioc/state-managment?
I'm switching from redux-saga to valtio (https://github.com/pmndrs/valtio) for now. It's simple and easy to use, everything's great so far.
-
Ask HN: What is your favorite front end state management solution?
I like valtio, works w/ React or just js. Has subscribe, derive, and more.
https://github.com/pmndrs/valtio
-
Explanation on how Redux or React Context could help and picking the best option
Jotai and Valtio are both also really good. Recently looked at Nanostore as well and has some similarity to Jotai and Recoil.
-
Notes on LiveView Components and JS interactions
Since we want the React component to react to an external change, using a state manager makes this easy. We will use Valtio here by example. For this library, change the esbuild config to --target=es2020 instead to remove some warnings (for example, the Zustand library is ok).
What are some alternatives?
gltf-pipeline - Content pipeline tools for optimizing glTF assets. :globe_with_meridians:
redux - A JS library for predictable global state management
react-three-fiber - ๐จ๐ญ A React renderer for Three.js [Moved to: https://github.com/pmndrs/react-three-fiber]
MobX - Simple, scalable state management.
drei - ๐ฅ useful helpers for react-three-fiber
zustand - ๐ป Bear necessities for state management in React
leva - ๐ React-first components GUI
Immer - Create the next immutable state by mutating the current one
awesome-react-three-fiber - ๐ A loose collection of cool r3f links, gifs, people, stuff
jotai - ๐ป Primitive and flexible state management for React
react-xr - ๐คณ VR/AR with react-three-fiber