glsl-shaders
mpv
glsl-shaders | mpv | |
---|---|---|
25 | 830 | |
837 | 26,027 | |
2.0% | 1.6% | |
9.2 | 9.9 | |
5 days ago | 2 days ago | |
GLSL | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glsl-shaders
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where do I get gameboy shaders at to download?
Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
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Nearest Neighbor prescale shader?
I'm trying to get this same scaling setup into MPV to use with video. I have everything setup perfect except the nearest-neighbor prescale, and the original retroarch glsl shader(https://github.com/libretro/glsl-shaders/blob/master/interpolation/shaders/sharp-bilinear.glsl) doesn't work in MPV. Anyone have any ideas?
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New player here, what are some things every player should do at the start of a new playthrough?
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
- Get that authentic Dot Matrix Gameboy look
- Retro-v2 Screen Shader (WIP)
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Reshade with dosbox?
Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
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Conf File
There is a zip file at this place for a lot of glsl shaders https://github.com/libretro/glsl-shaders
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ShaderGlass – Overlay applying retro shaders on top of Windows desktop
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders
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Error when trying to launch pod on linux(ubuntu)
; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
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I guess it's my turn to brag about my 100% WO3:SE save
I've had this memcard file since the good ol' ePSXe days, hence the disparity in the player name at some point. I thought recording a video made more sense than a bunch of screenshots. I am using the crtsim shader preset for RetroArch if anyone's interested, has a nice subpixel matrix effect and brief phosphor image retention
mpv
- MPV: Vulkan Video Decoding: Usage Guide and FAQ
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Firefox slow to load YouTube? Just another front in Google's war on ad blockers
https://mpv.io/ has yt-dlp support, if yt-dlp is installed you just need to throw the URL at it and it plays the video (without download).
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Can't save frame as JPG
See https://github.com/mpv-player/mpv/issues/9053
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Video stops on furst frame, audio continues to play,seek works
I apologise for not following procedure. I am in the middle of building mpv 0.37 from source. Irrespective of the outcome I will document what I had to do in addition to the instructions on mpv.io and if the problem perststs, where it happens and where not with kernel version, mpv version taken from the screen, and the terminal output.
- PC Gopro playback help needed
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S23 8k video freezes when played on VLC computer
Use MPV. Partticularily shinchiro's builds. Extract the folder where you want its installation directory to be, if you decide to install it. Otherwise, just drag and drop files on top of its window or executable.
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Ripgrep is faster than {grep, ag, Git grep, ucg, pt, sift}
Author of ripgrep here.
Like automatic encoding detection and transparently searching UTF-16?
Or simple ways for composing character classes, e.g., `[\pL&&\p{Greek}]` for all codepoints in the Greek script that are letters. Another favorite of mine is `\P{ascii}`, which will search for any codepoint that isn't in the ASCII subset.
Or more sophisticated filtering features that let you automatically respect things like gitignore rules.
Those are all things that ripgrep does that grep does not. So I do not favor this explanation personally.
ripgrep has just about all of the functionality that GNU grep does. I would say the two biggest missing pieces at this point are:
* POSIX locale support. (But this might be a feature[1].)
* Support for "basic" regexes or some equivalent that flips the escaping rules around. i.e., You need to write `\+` to match 1 or more things, where as `+` will just match `+ literally.
Otherwise, ripgrep has unfortunately grown just about as many flags as GNU grep.
[1]: https://github.com/mpv-player/mpv/commit/1e70e82baa9193f6f02...
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PCSX2 Disables Wayland Support
- https://github.com/mpv-player/mpv/issues/8692
- C Locales
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Yorick is an interpreted programming language for scientific simulations
https://mpv.io played it without fuss.
What are some alternatives?
slang-shaders
GStreamer - GStreamer open-source multimedia framework
cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines
yt-dlp - A feature-rich command-line audio/video downloader
picom - picom shaders
celluloid - A simple GTK+ frontend for mpv
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
FFmpeg - Mirror of https://git.ffmpeg.org/ffmpeg.git
Cactus - A Modern Diablo II Version Switcher, Character Isolator, and Mod Manager (Contains: Singling)
VideoLAN Client (VLC) - VLC media player - All pull requests are ignored, please follow https://wiki.videolan.org/Sending_Patches_VLC/
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
mpv.net - 🎞 mpv.net is a modern media player for Windows that works just like mpv. [Moved to: https://github.com/mpvnet-player/mpv.net]