glsl-shaders
common-shaders
glsl-shaders | common-shaders | |
---|---|---|
25 | 10 | |
837 | 1,012 | |
2.0% | 0.8% | |
9.2 | 1.8 | |
4 days ago | about 2 years ago | |
GLSL | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
glsl-shaders
-
where do I get gameboy shaders at to download?
Those are the Cg shaders. I think the mini/classics use the glsl shaders, which are located at: https://github.com/libretro/glsl-shaders
-
Nearest Neighbor prescale shader?
I'm trying to get this same scaling setup into MPV to use with video. I have everything setup perfect except the nearest-neighbor prescale, and the original retroarch glsl shader(https://github.com/libretro/glsl-shaders/blob/master/interpolation/shaders/sharp-bilinear.glsl) doesn't work in MPV. Anyone have any ideas?
-
New player here, what are some things every player should do at the start of a new playthrough?
; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders
- Get that authentic Dot Matrix Gameboy look
- Retro-v2 Screen Shader (WIP)
-
Reshade with dosbox?
Are you talkiing about this CRT Royale shader? If so, it comes from the Libretro project, not ReShade, and it's available in standard GLSL format here: https://github.com/libretro/glsl-shaders/tree/master/crt
-
Conf File
There is a zip file at this place for a lot of glsl shaders https://github.com/libretro/glsl-shaders
-
ShaderGlass – Overlay applying retro shaders on top of Windows desktop
If you use picom as a compositor you can write glsl shaders, there is some work being done twords doing full out CRT emulation at a desktop rendering level, I found the repo below[1], but on my monitor the shader does this distortion at the bottom so I think it could be improved slightly. I'd really like to see someone get the glsl shaders from libretro[2] working with picom.(which the project in OP did) if any GL wizards reading this have any advice I'd be eternally greatful
[1] https://github.com/j-k-tech/picom
[2] https://docs.libretro.com/shader/crt/#
[2.1] https://github.com/libretro/glsl-shaders
-
Error when trying to launch pod on linux(ubuntu)
; cnc-ddraw - https://github.com/CnCNet/cnc-ddraw [ddraw] ; ### Optional settings ### ; Use the following settings to adjust the look and feel to your liking ; Stretch to custom resolution, 0 = defaults to the size game requests width=0 height=0 ; Override the width/height settings shown above and always stretch to fullscreen ; Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode fullscreen=false ; Run in windowed mode rather than going fullscreen windowed=true ; Maintain aspect ratio - (Requires 'handlemouse=true') maintas=true ; Windowboxing / Integer Scaling - (Requires 'handlemouse=true') boxing=false ; Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap ; Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' maxfps=60 ; Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') vsync=true ; Automatic mouse sensitivity scaling - (Requires 'handlemouse=true') ; Note: Only works if stretching is enabled. Sensitivity will be adjusted according to the size of the window adjmouse=true ; Preliminary libretro shader support - (Requires 'renderer=opengl') https://github.com/libretro/glsl-shaders shader=jinc2-sharper.glsl ;shader=6xbrz.glsl ;shader=2xbr-hybrid-v5-gamma.glsl ; Window position, -32000 = center to screen posX=-32000 posY=-32000 ; Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) renderer=opengl ; Developer mode (don't lock the cursor) devmode=false ; Show window borders in windowed mode border=true ; Bits per pixel, possible values: 16, 24 and 32, 0 = auto bpp=0 ; Save window position/size/state on game exit and restore it automatically on next game start ; Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section savesettings=1 ; Should the window be resizeable by the user in windowed mode? resizeable=false ; Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer (16 bit color depth games only) d3d9linear=true ; ### Compatibility settings ### ; Use the following settings in case there are any issues with the game ; Hide WM_ACTIVATEAPP messages to prevent problems on alt+tab noactivateapp=false ; Max game ticks per second, possible values: 0-1000 ; Note: Can be used to slow down a too fast running game, fix flickering or too fast animations maxgameticks=0 ; Gives cnc-ddraw full control over the mouse cursor (required for adjmouse/boxing/maintas) ; Note: This option only works for games that draw their own cursor and it must be disabled for all other games handlemouse=true ; Force CPU0 affinity, avoids crashes/freezing, might have a performance impact singlecpu=true ; Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) ; Note: Change this value if windowed mode or upscaling isn't working properly ; Note: 'hook=2' will usually work for problematic games, but 'hook=2' must be combined with renderer=gdi hook=4 ; Disable fullscreen-exclusive mode for the direct3d9/opengl renderers ; Note: Can be used in case some GUI elements like buttons/textboxes/videos/etc.. are invisible nonexclusive=false
-
I guess it's my turn to brag about my 100% WO3:SE save
I've had this memcard file since the good ol' ePSXe days, hence the disparity in the player name at some point. I thought recording a video made more sense than a bunch of screenshots. I am using the crtsim shader preset for RetroArch if anyone's interested, has a nice subpixel matrix effect and brief phosphor image retention
common-shaders
- where do I get gameboy shaders at to download?
- Please Retro Arch Common-Shaders convert for OBS
- my CRT vs my LCD
-
Grand Theft Auto: The Trilogy – The Definitive Edition Trailer
Check out crt royale
-
How can i download the CRT Royale-Kurozumi shader preset from GitHub?
i've been reading about this particular shader preset and i'm curious to try it out. It's not in the .slang folder with the other preloaded shaders, so i assume i would need to download it and paste it in there manually? However, when i looked it up on GitHub i just can't find a download link. Do i have to follow the settings and do them manually or am i just blind? GitHub sometimes confuses me. When i click on "go to file" it just shows me more code. Any help is appreciated :)
- Does anyone know where to get a halation shader? or how to get that effect with shaders already available?
- Square Enix to make announcements at E3 2021
-
Tony Hawk tries to rent a car
You can also check out the full list of RetroArch shaders: https://github.com/libretro/common-shaders/tree/master/crt (Requires RetroArch, obviously)
What are some alternatives?
mpv - 🎥 Command line video player
ShaderGlass - Overlay for running GPU shaders on top of Windows desktop
slang-shaders
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines
ares - ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.
picom - picom shaders
cool-retro-term - A good looking terminal emulator which mimics the old cathode display...
Cactus - A Modern Diablo II Version Switcher, Character Isolator, and Mod Manager (Contains: Singling)
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines [Moved to: https://github.com/FunkyFr3sh/cnc-ddraw]